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Searched refs:texDesc (Results 1 - 14 of 14) sorted by relevance

/third_party/skia/src/gpu/gl/
H A DGrGLTextureRenderTarget.cpp19 const GrGLTexture::Desc& texDesc, in GrGLTextureRenderTarget()
22 : GrSurface(gpu, texDesc.fSize, GrProtected::kNo) in GrGLTextureRenderTarget()
23 , GrGLTexture(gpu, texDesc, nullptr, mipmapStatus) in GrGLTextureRenderTarget()
24 , GrGLRenderTarget(gpu, texDesc.fSize, texDesc.fFormat, sampleCount, rtIDs) { in GrGLTextureRenderTarget()
30 const GrGLTexture::Desc& texDesc, in GrGLTextureRenderTarget()
35 : GrSurface(gpu, texDesc.fSize, GrProtected::kNo) in GrGLTextureRenderTarget()
36 , GrGLTexture(gpu, texDesc, std::move(parameters), mipmapStatus) in GrGLTextureRenderTarget()
37 , GrGLRenderTarget(gpu, texDesc.fSize, texDesc in GrGLTextureRenderTarget()
16 GrGLTextureRenderTarget(GrGLGpu* gpu, SkBudgeted budgeted, int sampleCount, const GrGLTexture::Desc& texDesc, const GrGLRenderTarget::IDs& rtIDs, GrMipmapStatus mipmapStatus) GrGLTextureRenderTarget() argument
28 GrGLTextureRenderTarget(GrGLGpu* gpu, int sampleCount, const GrGLTexture::Desc& texDesc, sk_sp<GrGLTextureParameters> parameters, const GrGLRenderTarget::IDs& rtIDs, GrWrapCacheable cacheable, GrMipmapStatus mipmapStatus) GrGLTextureRenderTarget() argument
63 MakeWrapped( GrGLGpu* gpu, int sampleCount, const GrGLTexture::Desc& texDesc, sk_sp<GrGLTextureParameters> parameters, const GrGLRenderTarget::IDs& rtIDs, GrWrapCacheable cacheable, GrMipmapStatus mipmapStatus) MakeWrapped() argument
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H A DGrGLTextureRenderTarget.h30 const GrGLTexture::Desc& texDesc,
66 const GrGLTexture::Desc& texDesc,
H A DGrGLGpu.cpp1368 GrGLTexture::Desc texDesc; in onCreateTexture() local
1369 texDesc.fSize = dimensions; in onCreateTexture()
1375 texDesc.fTarget = GR_GL_TEXTURE_2D; in onCreateTexture()
1381 texDesc.fTarget = GR_GL_TEXTURE_RECTANGLE; in onCreateTexture()
1384 texDesc.fFormat = format.asGLFormat(); in onCreateTexture()
1385 texDesc.fOwnership = GrBackendObjectOwnership::kOwned; in onCreateTexture()
1386 SkASSERT(texDesc.fFormat != GrGLFormat::kUnknown); in onCreateTexture()
1387 SkASSERT(!GrGLFormatIsCompressed(texDesc.fFormat)); in onCreateTexture()
1389 texDesc.fID = this->createTexture(dimensions, texDesc in onCreateTexture()
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/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/
H A DTextureSubresourceTests.cpp29 wgpu::TextureDescriptor texDesc; in CreateTexture() local
30 texDesc.dimension = wgpu::TextureDimension::e2D; in CreateTexture()
31 texDesc.size = {kSize, kSize, arrayLayerCount}; in CreateTexture()
32 texDesc.sampleCount = 1; in CreateTexture()
33 texDesc.mipLevelCount = mipLevelCount; in CreateTexture()
34 texDesc.usage = usage; in CreateTexture()
35 texDesc.format = kFormat; in CreateTexture()
36 return device.CreateTexture(&texDesc); in CreateTexture()
H A DRenderPassDescriptorValidationTests.cpp145 wgpu::TextureDescriptor texDesc; in TEST_F() local
146 texDesc.usage = wgpu::TextureUsage::TextureBinding; in TEST_F()
147 texDesc.size = {1, 1, 1}; in TEST_F()
148 texDesc.format = wgpu::TextureFormat::RGBA8Unorm; in TEST_F()
149 wgpu::Texture sampledTex = device.CreateTexture(&texDesc); in TEST_F()
366 wgpu::TextureDescriptor texDesc; in TEST_F() local
367 texDesc.usage = wgpu::TextureUsage::TextureBinding; in TEST_F()
368 texDesc.size = {1, 1, 1}; in TEST_F()
369 texDesc.format = wgpu::TextureFormat::Depth32Float; in TEST_F()
370 wgpu::Texture sampledTex = device.CreateTexture(&texDesc); in TEST_F()
905 wgpu::TextureDescriptor texDesc; TEST_F() local
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H A DQueueSubmitValidationTests.cpp310 wgpu::TextureDescriptor texDesc; in TEST_F() local
311 texDesc.size = {1, 1, 1}; in TEST_F()
312 texDesc.usage = wgpu::TextureUsage::TextureBinding; in TEST_F()
313 texDesc.format = wgpu::TextureFormat::RGBA8Unorm; in TEST_F()
317 wgpu::Texture unusedTexture = device.CreateTexture(&texDesc); in TEST_F()
337 wgpu::Texture unusedTexture = device.CreateTexture(&texDesc); in TEST_F()
341 wgpu::Texture usedTexture = device.CreateTexture(&texDesc); in TEST_F()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DRenderTarget11.cpp30 D3D11_TEXTURE1D_DESC texDesc; in GetTextureProperties() local
31 texture1D->GetDesc(&texDesc); in GetTextureProperties()
34 *mipLevels = texDesc.MipLevels; in GetTextureProperties()
43 D3D11_TEXTURE2D_DESC texDesc; in GetTextureProperties() local
44 texture2D->GetDesc(&texDesc); in GetTextureProperties()
47 *mipLevels = texDesc.MipLevels; in GetTextureProperties()
48 *samples = texDesc.SampleDesc.Count > 1 ? texDesc.SampleDesc.Count : 0; in GetTextureProperties()
56 D3D11_TEXTURE3D_DESC texDesc; in GetTextureProperties() local
57 texture3D->GetDesc(&texDesc); in GetTextureProperties()
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H A DTextureStorage11.cpp993 D3D11_TEXTURE2D_DESC texDesc; in TextureStorage11_2D() local
994 mTexture.getDesc(&texDesc); in TextureStorage11_2D()
995 mMipLevels = texDesc.MipLevels; in TextureStorage11_2D()
996 mTextureWidth = texDesc.Width; in TextureStorage11_2D()
997 mTextureHeight = texDesc.Height; in TextureStorage11_2D()
999 mHasKeyedMutex = (texDesc.MiscFlags & D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX) != 0; in TextureStorage11_2D()
/third_party/skia/third_party/externals/dawn/src/tests/end2end/
H A DTextureSubresourceTests.cpp28 wgpu::TextureDescriptor texDesc; in CreateTexture() local
29 texDesc.dimension = wgpu::TextureDimension::e2D; in CreateTexture()
30 texDesc.size = {kSize, kSize, arrayLayerCount}; in CreateTexture()
31 texDesc.sampleCount = 1; in CreateTexture()
32 texDesc.mipLevelCount = mipLevelCount; in CreateTexture()
33 texDesc.usage = usage; in CreateTexture()
34 texDesc.format = kFormat; in CreateTexture()
35 return device.CreateTexture(&texDesc); in CreateTexture()
H A DTextureZeroInitTests.cpp909 wgpu::TextureDescriptor texDesc; in TEST_P() local
910 texDesc.usage = wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::RenderAttachment | in TEST_P()
912 texDesc.size = {1, 1, 2}; in TEST_P()
913 texDesc.format = wgpu::TextureFormat::RGBA8Unorm; in TEST_P()
914 wgpu::Texture texture = device.CreateTexture(&texDesc); in TEST_P()
/third_party/skia/tests/
H A DTraceMemoryDumpTest.cpp171 GrGLTexture::Desc texDesc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() local
172 texDesc.fSize = kSize; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
173 texDesc.fTarget = GR_GL_TEXTURE_2D; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
174 texDesc.fID = 17; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
175 texDesc.fFormat = GrGLFormat::kRGBA8; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
176 texDesc.fOwnership = GrBackendObjectOwnership::kOwned; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
185 auto texRT = sk_make_sp<GrGLTextureRenderTarget>(gpu, SkBudgeted::kYes, 8, texDesc, rtIDs, in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
/third_party/ffmpeg/libavutil/
H A Dhwcontext_d3d11va.c204 D3D11_TEXTURE2D_DESC texDesc = { in d3d11va_alloc_single() local
216 hr = ID3D11Device_CreateTexture2D(device_hwctx->device, &texDesc, NULL, &tex); in d3d11va_alloc_single()
230 D3D11_TEXTURE2D_DESC texDesc; in d3d11va_pool_alloc() local
235 ID3D11Texture2D_GetDesc(hwctx->texture, &texDesc); in d3d11va_pool_alloc()
237 if (s->nb_surfaces_used >= texDesc.ArraySize) { in d3d11va_pool_alloc()
254 D3D11_TEXTURE2D_DESC texDesc; in d3d11va_frames_init() local
268 texDesc = (D3D11_TEXTURE2D_DESC){ in d3d11va_frames_init()
284 if (texDesc.Width != texDesc2.Width || in d3d11va_frames_init()
285 texDesc.Height != texDesc2.Height || in d3d11va_frames_init()
286 texDesc in d3d11va_frames_init()
358 D3D11_TEXTURE2D_DESC texDesc = { d3d11va_create_staging_texture() local
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H A Dhwcontext_qsv.c809 D3D11_TEXTURE2D_DESC texDesc; in qsv_frames_derive_from() local
823 ID3D11Texture2D_GetDesc(dst_hwctx->texture_infos[0].texture, &texDesc); in qsv_frames_derive_from()
824 dst_hwctx->BindFlags = texDesc.BindFlags; in qsv_frames_derive_from()
/third_party/skia/src/gpu/dawn/
H A DGrDawnGpu.cpp690 wgpu::TextureDescriptor texDesc; in onRegenerateMipMapLevels() local
691 texDesc.usage = wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopySrc | in onRegenerateMipMapLevels()
693 texDesc.size.width = (tex->width() + 1) / 2; in onRegenerateMipMapLevels()
694 texDesc.size.height = (tex->height() + 1) / 2; in onRegenerateMipMapLevels()
695 texDesc.size.depthOrArrayLayers = 1; in onRegenerateMipMapLevels()
696 texDesc.mipLevelCount = levelCount - 1; in onRegenerateMipMapLevels()
697 texDesc.format = src->format(); in onRegenerateMipMapLevels()
698 wgpu::Texture dstTexture = fDevice.CreateTexture(&texDesc); in onRegenerateMipMapLevels()
760 for (uint32_t mipLevel = 0; mipLevel < texDesc.mipLevelCount; mipLevel++) { in onRegenerateMipMapLevels()

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