/third_party/skia/src/gpu/gl/ |
H A D | GrGLTextureRenderTarget.cpp | 19 const GrGLTexture::Desc& texDesc, in GrGLTextureRenderTarget() 22 : GrSurface(gpu, texDesc.fSize, GrProtected::kNo) in GrGLTextureRenderTarget() 23 , GrGLTexture(gpu, texDesc, nullptr, mipmapStatus) in GrGLTextureRenderTarget() 24 , GrGLRenderTarget(gpu, texDesc.fSize, texDesc.fFormat, sampleCount, rtIDs) { in GrGLTextureRenderTarget() 30 const GrGLTexture::Desc& texDesc, in GrGLTextureRenderTarget() 35 : GrSurface(gpu, texDesc.fSize, GrProtected::kNo) in GrGLTextureRenderTarget() 36 , GrGLTexture(gpu, texDesc, std::move(parameters), mipmapStatus) in GrGLTextureRenderTarget() 37 , GrGLRenderTarget(gpu, texDesc.fSize, texDesc in GrGLTextureRenderTarget() 16 GrGLTextureRenderTarget(GrGLGpu* gpu, SkBudgeted budgeted, int sampleCount, const GrGLTexture::Desc& texDesc, const GrGLRenderTarget::IDs& rtIDs, GrMipmapStatus mipmapStatus) GrGLTextureRenderTarget() argument 28 GrGLTextureRenderTarget(GrGLGpu* gpu, int sampleCount, const GrGLTexture::Desc& texDesc, sk_sp<GrGLTextureParameters> parameters, const GrGLRenderTarget::IDs& rtIDs, GrWrapCacheable cacheable, GrMipmapStatus mipmapStatus) GrGLTextureRenderTarget() argument 63 MakeWrapped( GrGLGpu* gpu, int sampleCount, const GrGLTexture::Desc& texDesc, sk_sp<GrGLTextureParameters> parameters, const GrGLRenderTarget::IDs& rtIDs, GrWrapCacheable cacheable, GrMipmapStatus mipmapStatus) MakeWrapped() argument [all...] |
H A D | GrGLTextureRenderTarget.h | 30 const GrGLTexture::Desc& texDesc, 66 const GrGLTexture::Desc& texDesc,
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H A D | GrGLGpu.cpp | 1368 GrGLTexture::Desc texDesc; in onCreateTexture() local 1369 texDesc.fSize = dimensions; in onCreateTexture() 1375 texDesc.fTarget = GR_GL_TEXTURE_2D; in onCreateTexture() 1381 texDesc.fTarget = GR_GL_TEXTURE_RECTANGLE; in onCreateTexture() 1384 texDesc.fFormat = format.asGLFormat(); in onCreateTexture() 1385 texDesc.fOwnership = GrBackendObjectOwnership::kOwned; in onCreateTexture() 1386 SkASSERT(texDesc.fFormat != GrGLFormat::kUnknown); in onCreateTexture() 1387 SkASSERT(!GrGLFormatIsCompressed(texDesc.fFormat)); in onCreateTexture() 1389 texDesc.fID = this->createTexture(dimensions, texDesc in onCreateTexture() [all...] |
/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/ |
H A D | TextureSubresourceTests.cpp | 29 wgpu::TextureDescriptor texDesc; in CreateTexture() local 30 texDesc.dimension = wgpu::TextureDimension::e2D; in CreateTexture() 31 texDesc.size = {kSize, kSize, arrayLayerCount}; in CreateTexture() 32 texDesc.sampleCount = 1; in CreateTexture() 33 texDesc.mipLevelCount = mipLevelCount; in CreateTexture() 34 texDesc.usage = usage; in CreateTexture() 35 texDesc.format = kFormat; in CreateTexture() 36 return device.CreateTexture(&texDesc); in CreateTexture()
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H A D | RenderPassDescriptorValidationTests.cpp | 145 wgpu::TextureDescriptor texDesc; in TEST_F() local 146 texDesc.usage = wgpu::TextureUsage::TextureBinding; in TEST_F() 147 texDesc.size = {1, 1, 1}; in TEST_F() 148 texDesc.format = wgpu::TextureFormat::RGBA8Unorm; in TEST_F() 149 wgpu::Texture sampledTex = device.CreateTexture(&texDesc); in TEST_F() 366 wgpu::TextureDescriptor texDesc; in TEST_F() local 367 texDesc.usage = wgpu::TextureUsage::TextureBinding; in TEST_F() 368 texDesc.size = {1, 1, 1}; in TEST_F() 369 texDesc.format = wgpu::TextureFormat::Depth32Float; in TEST_F() 370 wgpu::Texture sampledTex = device.CreateTexture(&texDesc); in TEST_F() 905 wgpu::TextureDescriptor texDesc; TEST_F() local [all...] |
H A D | QueueSubmitValidationTests.cpp | 310 wgpu::TextureDescriptor texDesc; in TEST_F() local 311 texDesc.size = {1, 1, 1}; in TEST_F() 312 texDesc.usage = wgpu::TextureUsage::TextureBinding; in TEST_F() 313 texDesc.format = wgpu::TextureFormat::RGBA8Unorm; in TEST_F() 317 wgpu::Texture unusedTexture = device.CreateTexture(&texDesc); in TEST_F() 337 wgpu::Texture unusedTexture = device.CreateTexture(&texDesc); in TEST_F() 341 wgpu::Texture usedTexture = device.CreateTexture(&texDesc); in TEST_F()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
H A D | RenderTarget11.cpp | 30 D3D11_TEXTURE1D_DESC texDesc; in GetTextureProperties() local 31 texture1D->GetDesc(&texDesc); in GetTextureProperties() 34 *mipLevels = texDesc.MipLevels; in GetTextureProperties() 43 D3D11_TEXTURE2D_DESC texDesc; in GetTextureProperties() local 44 texture2D->GetDesc(&texDesc); in GetTextureProperties() 47 *mipLevels = texDesc.MipLevels; in GetTextureProperties() 48 *samples = texDesc.SampleDesc.Count > 1 ? texDesc.SampleDesc.Count : 0; in GetTextureProperties() 56 D3D11_TEXTURE3D_DESC texDesc; in GetTextureProperties() local 57 texture3D->GetDesc(&texDesc); in GetTextureProperties() [all...] |
H A D | TextureStorage11.cpp | 993 D3D11_TEXTURE2D_DESC texDesc; in TextureStorage11_2D() local 994 mTexture.getDesc(&texDesc); in TextureStorage11_2D() 995 mMipLevels = texDesc.MipLevels; in TextureStorage11_2D() 996 mTextureWidth = texDesc.Width; in TextureStorage11_2D() 997 mTextureHeight = texDesc.Height; in TextureStorage11_2D() 999 mHasKeyedMutex = (texDesc.MiscFlags & D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX) != 0; in TextureStorage11_2D()
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/third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
H A D | TextureSubresourceTests.cpp | 28 wgpu::TextureDescriptor texDesc; in CreateTexture() local 29 texDesc.dimension = wgpu::TextureDimension::e2D; in CreateTexture() 30 texDesc.size = {kSize, kSize, arrayLayerCount}; in CreateTexture() 31 texDesc.sampleCount = 1; in CreateTexture() 32 texDesc.mipLevelCount = mipLevelCount; in CreateTexture() 33 texDesc.usage = usage; in CreateTexture() 34 texDesc.format = kFormat; in CreateTexture() 35 return device.CreateTexture(&texDesc); in CreateTexture()
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H A D | TextureZeroInitTests.cpp | 909 wgpu::TextureDescriptor texDesc; in TEST_P() local 910 texDesc.usage = wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::RenderAttachment | in TEST_P() 912 texDesc.size = {1, 1, 2}; in TEST_P() 913 texDesc.format = wgpu::TextureFormat::RGBA8Unorm; in TEST_P() 914 wgpu::Texture texture = device.CreateTexture(&texDesc); in TEST_P()
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/third_party/skia/tests/ |
H A D | TraceMemoryDumpTest.cpp | 171 GrGLTexture::Desc texDesc; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() local 172 texDesc.fSize = kSize; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() 173 texDesc.fTarget = GR_GL_TEXTURE_2D; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() 174 texDesc.fID = 17; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() 175 texDesc.fFormat = GrGLFormat::kRGBA8; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() 176 texDesc.fOwnership = GrBackendObjectOwnership::kOwned; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() 185 auto texRT = sk_make_sp<GrGLTextureRenderTarget>(gpu, SkBudgeted::kYes, 8, texDesc, rtIDs, in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
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/third_party/ffmpeg/libavutil/ |
H A D | hwcontext_d3d11va.c | 204 D3D11_TEXTURE2D_DESC texDesc = { in d3d11va_alloc_single() local 216 hr = ID3D11Device_CreateTexture2D(device_hwctx->device, &texDesc, NULL, &tex); in d3d11va_alloc_single() 230 D3D11_TEXTURE2D_DESC texDesc; in d3d11va_pool_alloc() local 235 ID3D11Texture2D_GetDesc(hwctx->texture, &texDesc); in d3d11va_pool_alloc() 237 if (s->nb_surfaces_used >= texDesc.ArraySize) { in d3d11va_pool_alloc() 254 D3D11_TEXTURE2D_DESC texDesc; in d3d11va_frames_init() local 268 texDesc = (D3D11_TEXTURE2D_DESC){ in d3d11va_frames_init() 284 if (texDesc.Width != texDesc2.Width || in d3d11va_frames_init() 285 texDesc.Height != texDesc2.Height || in d3d11va_frames_init() 286 texDesc in d3d11va_frames_init() 358 D3D11_TEXTURE2D_DESC texDesc = { d3d11va_create_staging_texture() local [all...] |
H A D | hwcontext_qsv.c | 809 D3D11_TEXTURE2D_DESC texDesc; in qsv_frames_derive_from() local 823 ID3D11Texture2D_GetDesc(dst_hwctx->texture_infos[0].texture, &texDesc); in qsv_frames_derive_from() 824 dst_hwctx->BindFlags = texDesc.BindFlags; in qsv_frames_derive_from()
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/third_party/skia/src/gpu/dawn/ |
H A D | GrDawnGpu.cpp | 690 wgpu::TextureDescriptor texDesc; in onRegenerateMipMapLevels() local 691 texDesc.usage = wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopySrc | in onRegenerateMipMapLevels() 693 texDesc.size.width = (tex->width() + 1) / 2; in onRegenerateMipMapLevels() 694 texDesc.size.height = (tex->height() + 1) / 2; in onRegenerateMipMapLevels() 695 texDesc.size.depthOrArrayLayers = 1; in onRegenerateMipMapLevels() 696 texDesc.mipLevelCount = levelCount - 1; in onRegenerateMipMapLevels() 697 texDesc.format = src->format(); in onRegenerateMipMapLevels() 698 wgpu::Texture dstTexture = fDevice.CreateTexture(&texDesc); in onRegenerateMipMapLevels() 760 for (uint32_t mipLevel = 0; mipLevel < texDesc.mipLevelCount; mipLevel++) { in onRegenerateMipMapLevels()
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