Searched refs:texDepth (Results 1 - 5 of 5) sorted by relevance
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fTextureUnitTests.cpp | 826 const int texDepth = is3dTex ? TEXTURE_DEPTH_3D : 1; in init() local 829 bool mipmaps = (deIsPowerOfTwo32(texWidth) && deIsPowerOfTwo32(texHeight) && deIsPowerOfTwo32(texDepth)); in init() 830 int numLevels = mipmaps ? deLog2Floor32(de::max(de::max(texWidth, texHeight), texDepth))+1 : 1; in init() 877 m_textures3d.push_back(new tcu::Texture3D(texFormat, texWidth, texHeight, texDepth)); in init()
|
H A D | es3fVertexTextureTests.cpp | 1569 const int texDepth = DEPTH_3D; in init() local 1574 m_textures[i] = new glu::Texture3D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, texWidth, texHeight, texDepth); in init() 1577 const int numLevels = deLog2Floor32(de::max(de::max(texWidth, texHeight), texDepth)) + 1; in init()
|
/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcPackedDepthStencilTests.cpp | 2294 GLuint texDepth; in iterate() local 2295 gl.genTextures(1, &texDepth); in iterate() 2296 gl.bindTexture(GL_TEXTURE_2D, texDepth); in iterate() 2307 gl.deleteTextures(1, &texDepth); in iterate()
|
/third_party/mesa3d/src/mesa/state_tracker/ |
H A D | st_cb_texture.c | 3430 GLint texDepth = texImage->Depth; in find_mipmap_level() local 3434 st_gl_texture_dims_to_pipe_dims(target, texWidth, texHeight, texDepth, in find_mipmap_level()
|
/third_party/vk-gl-cts/framework/opengl/simplereference/ |
H A D | sglrReferenceContext.cpp | 5390 const float texDepth = (float)m_view.getDepth(); 5405 const float p = de::max(de::max(mu * texWidth, mv * texHeight), mw * texDepth);
|
Completed in 18 milliseconds