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Searched refs:texDepth (Results 1 - 5 of 5) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fTextureUnitTests.cpp826 const int texDepth = is3dTex ? TEXTURE_DEPTH_3D : 1; in init() local
829 bool mipmaps = (deIsPowerOfTwo32(texWidth) && deIsPowerOfTwo32(texHeight) && deIsPowerOfTwo32(texDepth)); in init()
830 int numLevels = mipmaps ? deLog2Floor32(de::max(de::max(texWidth, texHeight), texDepth))+1 : 1; in init()
877 m_textures3d.push_back(new tcu::Texture3D(texFormat, texWidth, texHeight, texDepth)); in init()
H A Des3fVertexTextureTests.cpp1569 const int texDepth = DEPTH_3D; in init() local
1574 m_textures[i] = new glu::Texture3D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, texWidth, texHeight, texDepth); in init()
1577 const int numLevels = deLog2Floor32(de::max(de::max(texWidth, texHeight), texDepth)) + 1; in init()
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcPackedDepthStencilTests.cpp2294 GLuint texDepth; in iterate() local
2295 gl.genTextures(1, &texDepth); in iterate()
2296 gl.bindTexture(GL_TEXTURE_2D, texDepth); in iterate()
2307 gl.deleteTextures(1, &texDepth); in iterate()
/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_cb_texture.c3430 GLint texDepth = texImage->Depth; in find_mipmap_level() local
3434 st_gl_texture_dims_to_pipe_dims(target, texWidth, texHeight, texDepth, in find_mipmap_level()
/third_party/vk-gl-cts/framework/opengl/simplereference/
H A DsglrReferenceContext.cpp5390 const float texDepth = (float)m_view.getDepth();
5405 const float p = de::max(de::max(mu * texWidth, mv * texHeight), mw * texDepth);

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