Searched refs:texCoordOffset (Results 1 - 4 of 4) sorted by relevance
/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fVertexTextureTests.cpp | 592 const Vec2 texCoordOffset; in iterate() member 593 Render (const Rect& r, int tN, const Vec2& tS, const Vec2& tO) : region(r), textureNdx(tN), texCoordScale(tS), texCoordOffset(tO) {} in iterate() 608 TexTypeCoordParams<TEXTURETYPE_2D>(rend.texCoordScale, rend.texCoordOffset), useSafeTexCoords); in iterate() 929 const Vec2 texCoordOffset; in iterate() member 930 Render (const Rect& r, int tN, const Vec2& tS, const Vec2& tO) : region(r), textureNdx(tN), texCoordScale(tS), texCoordOffset(tO) {} in iterate() 945 TexTypeCoordParams<TEXTURETYPE_CUBE>(rend.texCoordScale, rend.texCoordOffset, (tcu::CubeFace)i), useSafeTexCoords); in iterate()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | BlitGL.cpp | 509 Vector2 texCoordOffset( in blitColorBufferWithShader() 519 texCoordOffset.x() = texCoordOffset.x() + texCoordScale.x(); in blitColorBufferWithShader() 524 texCoordOffset.y() = texCoordOffset.y() + texCoordScale.y(); in blitColorBufferWithShader() 545 ANGLE_GL_TRY(context, mFunctions->uniform2f(blitProgram->offsetLocation, texCoordOffset.x(), in blitColorBufferWithShader() 546 texCoordOffset.y())); in blitColorBufferWithShader()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fVertexTextureTests.cpp | 692 const Vec2 texCoordOffset; in iterate() member 693 Render (const Rect& r, int tN, const Vec2& tS, const Vec2& tO) : region(r), textureNdx(tN), texCoordScale(tS), texCoordOffset(tO) {} in iterate() 708 TexTypeCoordParams<TEXTURETYPE_2D>(rend.texCoordScale, rend.texCoordOffset), useSafeTexCoords); in iterate() 1027 const Vec2 texCoordOffset; in iterate() member 1028 Render (const Rect& r, int tN, const Vec2& tS, const Vec2& tO) : region(r), textureNdx(tN), texCoordScale(tS), texCoordOffset(tO) {} in iterate() 1043 TexTypeCoordParams<TEXTURETYPE_CUBE>(rend.texCoordScale, rend.texCoordOffset, (tcu::CubeFace)i), useSafeTexCoords); in iterate()
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
H A D | TextureFunctionHLSL.cpp | 27 const char *texCoordOffset, in OutputIntTexCoordWrap() 33 out << "float " << texCoordOutName << "Offset = " << texCoord << " + float(" << texCoordOffset in OutputIntTexCoordWrap() 23 OutputIntTexCoordWrap(TInfoSinkBase &out, const char *wrapMode, const char *size, const ImmutableString &texCoord, const char *texCoordOffset, const char *texCoordOutName) OutputIntTexCoordWrap() argument
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