Searched refs:texColor (Results 1 - 4 of 4) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcPackedDepthStencilTests.cpp | 1157 GLuint texColor; in doReadPixels() local 1158 gl.genTextures(1, &texColor); in doReadPixels() 1159 gl.bindTexture(GL_TEXTURE_2D, texColor); in doReadPixels() 1163 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texColor, 0); in doReadPixels() 1230 gl.deleteTextures(1, &texColor); in doReadPixels() 1356 GLuint texColor; in checkErrors() local 1404 gl.genTextures(1, &texColor); in checkErrors() 1411 gl.bindTexture(GL_TEXTURE_2D, texColor); in checkErrors() 1414 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texColor, 0); in checkErrors() 1423 gl.deleteTextures(1, &texColor); in checkErrors() 2362 GLuint texColor; iterate() local 2653 GLuint texColor; iterate() local [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineSamplerTests.cpp | 1557 tcu::Vec4 texColor; in iterate() local 1566 texColor = tcu::Vec4{0.5f, 0.25f, 0.7529411764705882f, 1.0f}; in iterate() 1575 texColor = tcu::Vec4{colorX, colorY, colorZ, 1.0f}; in iterate() 1577 const tcu::Vec4 finalColor = (texColor - formatInfo.lookupBias) / formatInfo.lookupScale; in iterate()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/ |
H A D | vktPipelineSamplerTests.cpp | 1538 tcu::Vec4 texColor; in iterate() local 1547 texColor = tcu::Vec4{0.5f, 0.25f, 0.7529411764705882f, 1.0f}; in iterate() 1556 texColor = tcu::Vec4{colorX, colorY, colorZ, 1.0f}; in iterate() 1558 const tcu::Vec4 finalColor = (texColor - formatInfo.lookupBias) / formatInfo.lookupScale; in iterate()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fGeometryShaderTests.cpp | 1314 const tcu::Vec4 texColor = m_sampler.sampler.tex2D->sample(texCoord.x(), texCoord.y(), 0.0f); in shadePrimitives() local 1322 if (texColor.x() > 0.0f) in shadePrimitives() 1324 if (texColor.y() > 0.0f) in shadePrimitives() 1326 if (texColor.z() > 0.0f) in shadePrimitives() 1328 if (texColor.w() > 0.0f) in shadePrimitives() 1406 " highp vec4 texColor = texture(u_sampler, texCoord);\n" in genGeometrySource() 1408 " if (texColor.x > 0.0)\n" in genGeometrySource() 1410 " if (texColor.y > 0.0)\n" in genGeometrySource() 1412 " if (texColor.z > 0.0)\n" in genGeometrySource() 1414 " if (texColor in genGeometrySource() [all...] |
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