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Searched refs:texColor (Results 1 - 4 of 4) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcPackedDepthStencilTests.cpp1157 GLuint texColor; in doReadPixels() local
1158 gl.genTextures(1, &texColor); in doReadPixels()
1159 gl.bindTexture(GL_TEXTURE_2D, texColor); in doReadPixels()
1163 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texColor, 0); in doReadPixels()
1230 gl.deleteTextures(1, &texColor); in doReadPixels()
1356 GLuint texColor; in checkErrors() local
1404 gl.genTextures(1, &texColor); in checkErrors()
1411 gl.bindTexture(GL_TEXTURE_2D, texColor); in checkErrors()
1414 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texColor, 0); in checkErrors()
1423 gl.deleteTextures(1, &texColor); in checkErrors()
2362 GLuint texColor; iterate() local
2653 GLuint texColor; iterate() local
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineSamplerTests.cpp1557 tcu::Vec4 texColor; in iterate() local
1566 texColor = tcu::Vec4{0.5f, 0.25f, 0.7529411764705882f, 1.0f}; in iterate()
1575 texColor = tcu::Vec4{colorX, colorY, colorZ, 1.0f}; in iterate()
1577 const tcu::Vec4 finalColor = (texColor - formatInfo.lookupBias) / formatInfo.lookupScale; in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
H A DvktPipelineSamplerTests.cpp1538 tcu::Vec4 texColor; in iterate() local
1547 texColor = tcu::Vec4{0.5f, 0.25f, 0.7529411764705882f, 1.0f}; in iterate()
1556 texColor = tcu::Vec4{colorX, colorY, colorZ, 1.0f}; in iterate()
1558 const tcu::Vec4 finalColor = (texColor - formatInfo.lookupBias) / formatInfo.lookupScale; in iterate()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fGeometryShaderTests.cpp1314 const tcu::Vec4 texColor = m_sampler.sampler.tex2D->sample(texCoord.x(), texCoord.y(), 0.0f); in shadePrimitives() local
1322 if (texColor.x() > 0.0f) in shadePrimitives()
1324 if (texColor.y() > 0.0f) in shadePrimitives()
1326 if (texColor.z() > 0.0f) in shadePrimitives()
1328 if (texColor.w() > 0.0f) in shadePrimitives()
1406 " highp vec4 texColor = texture(u_sampler, texCoord);\n" in genGeometrySource()
1408 " if (texColor.x > 0.0)\n" in genGeometrySource()
1410 " if (texColor.y > 0.0)\n" in genGeometrySource()
1412 " if (texColor.z > 0.0)\n" in genGeometrySource()
1414 " if (texColor in genGeometrySource()
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