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Searched refs:texCfg (Results 1 - 4 of 4) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fFboCompletenessTests.cpp312 TextureLayered* texCfg = DE_NULL; in build() local
318 texCfg = &builder.makeConfig<Texture3D>(); in build()
321 texCfg = &builder.makeConfig<Texture2DArray>(); in build()
326 texCfg->internalFormat = getDefaultFormat(target, GL_TEXTURE); in build()
327 texCfg->width = 64; in build()
328 texCfg->height = 64; in build()
329 texCfg->numLayers = m_params.numLayers; in build()
330 const GLuint tex = builder.glCreateTexture(*texCfg); in build()
/third_party/vk-gl-cts/modules/glshared/
H A DglsFboUtil.hpp319 void setTexture (glw::GLuint texName, const Texture& texCfg);
331 glw::GLuint glCreateTexture (const config::Texture& texCfg);
H A DglsFboUtil.cpp668 void Framebuffer::setTexture (glw::GLuint texName, const Texture& texCfg) in setTexture() argument
670 textures[texName] = &texCfg; in setTexture()
972 GLuint FboBuilder::glCreateTexture (const Texture& texCfg) in glCreateTexture() argument
974 const GLuint texName = glCreate(texCfg, m_gl); in glCreateTexture()
976 setTexture(texName, texCfg); in glCreateTexture()
H A DglsFboCompletenessTests.cpp756 else if (Texture2D* texCfg = dynamic_cast<Texture2D*>(imgCfg)) in makeAttachment()
758 img = builder.glCreateTexture(*texCfg); in makeAttachment()

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