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Searched refs:tesselation_evaluation_shader (Results 1 - 8 of 8) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcRobustBufferAccessBehaviorTests.hpp163 const std::string& tesselation_control_shader, const std::string& tesselation_evaluation_shader,
H A DglcRobustBufferAccessBehaviorTests.cpp319 * @param tesselation_evaluation_shader Tesselation evaluation shader source code
324 const std::string& tesselation_evaluation_shader, const std::string& vertex_shader) in Init()
334 m_tess_eval.Init(GL_TESS_EVALUATION_SHADER, tesselation_evaluation_shader); in Init()
322 Init(const std::string& compute_shader, const std::string& fragment_shader, const std::string& geometry_shader, const std::string& tesselation_control_shader, const std::string& tesselation_evaluation_shader, const std::string& vertex_shader) Init() argument
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArraySampling.cpp4358 , tesselation_evaluation_shader(0)
4410 return tesselation_evaluation_shader;
4451 tesselation_evaluation_shader = shader_group.pass_through_tesselation_evaluation_shader;
4454 (0 != tesselation_evaluation_shader) && (0 != vertex_shader));
4462 tesselation_evaluation_shader = shader_group.sampling_tesselation_evaluation_shader;
4465 (0 != tesselation_evaluation_shader) && (0 != vertex_shader));
4519 if (0 != tesselation_evaluation_shader)
4521 tesselation_evaluation_shader->attach(m_program_object_id);
H A DesextcTextureCubeMapArraySampling.hpp506 const shaderDefinition* tesselation_evaluation_shader; member in glcts::TextureCubeMapArraySamplingTest::programDefinition
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cMultiBindTests.cpp285 const std::string& tesselation_control_shader, const std::string& tesselation_evaluation_shader,
669 * @param tesselation_evaluation_shader Tesselation evaluation shader source code
674 const std::string& tesselation_evaluation_shader, const std::string& vertex_shader) in Init()
687 m_tess_eval.Init(GL_TESS_EVALUATION_SHADER, tesselation_evaluation_shader); in Init()
672 Init(const std::string& compute_shader, const std::string& fragment_shader, const std::string& geometry_shader, const std::string& tesselation_control_shader, const std::string& tesselation_evaluation_shader, const std::string& vertex_shader) Init() argument
H A Dgl4cBufferStorageTests.cpp258 const std::string& tesselation_control_shader, const std::string& tesselation_evaluation_shader,
982 * @param tesselation_evaluation_shader Tesselation evaluation shader source code
987 const std::string& tesselation_evaluation_shader, const std::string& vertex_shader) in Init()
1000 m_tess_eval.Init(GL_TESS_EVALUATION_SHADER, tesselation_evaluation_shader); in Init()
985 Init(const std::string& compute_shader, const std::string& fragment_shader, const std::string& geometry_shader, const std::string& tesselation_control_shader, const std::string& tesselation_evaluation_shader, const std::string& vertex_shader) Init() argument
H A Dgl4cShadingLanguage420PackTests.cpp17950 const shaderSource tesselation_evaluation_shader(tesselation_evaluation_shader_code); in build()
17953 build(compute_shader, fragment_shader, geometry_shader, tesselation_control_shader, tesselation_evaluation_shader, in build()
17971 const shaderSource& tesselation_evaluation_shader, const shaderSource& vertex_shader, in build()
18010 if (false == tesselation_evaluation_shader.m_parts.empty()) in build()
18015 compile(m_tesselation_evaluation_shader_id, tesselation_evaluation_shader); in build()
17969 build(const shaderSource& compute_shader, const shaderSource& fragment_shader, const shaderSource& geometry_shader, const shaderSource& tesselation_control_shader, const shaderSource& tesselation_evaluation_shader, const shaderSource& vertex_shader, const glw::GLchar* const* varying_names, glw::GLuint n_varying_names, bool is_separable) build() argument
H A Dgl4cShadingLanguage420PackTests.hpp273 const shaderSource& tesselation_evaluation_shader, const shaderSource& vertex_shader,

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