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Searched refs:tescShader (Results 1 - 8 of 8) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shader_object/
H A DvktShaderObjectPipelineInteractionTests.cpp215 vk::Move<vk::VkShaderEXT> tescShader = vk::createShader(vk, device, tescCreateInfo); in iterate() local
488 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader1, *tescShader, *teseShader, *geomShader, *fragShader1, taskSupported, meshSupported); in iterate()
501 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader2, *tescShader, *teseShader, *geomShader, *fragShader2, taskSupported, meshSupported); in iterate()
509 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader1, *tescShader, *teseShader, *geomShader, *fragShader1, taskSupported, meshSupported); in iterate()
515 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader3, *tescShader, *teseShader, *geomShader, *fragShader3, taskSupported, meshSupported); in iterate()
523 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader2, *tescShader, *teseShader, *geomShader, *fragShader2, taskSupported, meshSupported); in iterate()
528 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader1, *tescShader, *teseShader, *geomShader, *fragShader1, taskSupported, meshSupported); in iterate()
534 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader1, *tescShader, *teseShader, *geomShader, *fragShader1, taskSupported, meshSupported); in iterate()
539 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader1, *tescShader, *teseShader, *geomShader, *fragShader1, taskSupported, meshSupported); in iterate()
563 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader1, *tescShader, *teseShade in iterate()
908 vk::Move<vk::VkShaderEXT> tescShader; iterate() local
[all...]
H A DvktShaderObjectBindingTests.cpp269 vk::Move<vk::VkShaderEXT> tescShader; in iterate() local
303 tescShader = createShader(vk, device, vk::VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, "tesc"); in iterate()
346 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader, *tescShader, *teseShader, *passThroughGeomShader, *fragShader, taskSupported, meshSupported); in iterate()
356 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader, *tescShader, *teseShader, *geomShader, *fragShader, taskSupported, meshSupported); in iterate()
389 vk::VkShaderEXT shaders[] = { *vertShader, *tescShader, *teseShader, *fragShader }; in iterate()
412 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader, *tescShader, *teseShader, *geomShader, *fragShader, taskSupported, meshSupported); in iterate()
435 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader, *tescShader, *teseShader, *geomShader, *fragShader, taskSupported, meshSupported); in iterate()
449 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader, *tescShader, *teseShader, *geomShader, *fragShader, taskSupported, meshSupported); in iterate()
884 vk::Move<vk::VkShaderEXT> tescShader; in iterate() local
893 tescShader in iterate()
[all...]
H A DvktShaderObjectCreateUtil.hpp43 void bindGraphicsShaders (const vk::DeviceInterface& vk, vk::VkCommandBuffer cmdBuffer, vk::VkShaderEXT vertShader, vk::VkShaderEXT tescShader, vk::VkShaderEXT teseShader, vk::VkShaderEXT geomShader, vk::VkShaderEXT fragShader, bool taskShaderSupported, bool meshShaderSupported);
H A DvktShaderObjectLinkTests.cpp228 vk::VkShaderEXT tescShader; in iterate() local
258 vk.createShadersEXT(device, 1, &tescShaderCreateInfo, DE_NULL, &tescShader); in iterate()
338 tescShader = shaders[n++]; in iterate()
379 vk::VkShaderEXT bindTescShader = (m_params.shaders.tesellation_control != UNUSED) ? tescShader : VK_NULL_HANDLE; in iterate()
412 togetherShaders.push_back(tescShader); in iterate()
418 separateShaders.push_back(tescShader); in iterate()
467 m_params.shaders.tesellation_control != UNUSED ? tescShader : VK_NULL_HANDLE, in iterate()
511 vk.destroyShaderEXT(device, tescShader, DE_NULL); in iterate()
H A DvktShaderObjectCreateUtil.cpp397 void bindGraphicsShaders (const vk::DeviceInterface& vk, vk::VkCommandBuffer cmdBuffer, vk::VkShaderEXT vertShader, vk::VkShaderEXT tescShader, vk::VkShaderEXT teseShader, vk::VkShaderEXT geomShader, vk::VkShaderEXT fragShader, bool taskShaderSupported, bool meshShaderSupported) in bindGraphicsShaders() argument
408 tescShader, in bindGraphicsShaders()
H A DvktShaderObjectPerformanceTests.cpp402 vk::Move<vk::VkShaderEXT> tescShader; in iterate() local
408 tescShader = vk::createShader(vk, device, createInfos[2]); in iterate()
433 refShaders[2] = createShaderFromBinary(vk, device, tescShader, vk::VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT); in iterate()
612 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader, *tescShader, *teseShader, *geomShader, *fragShader, taskSupported, meshSupported); in iterate()
625 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader, *tescShader, *teseShader, *geomShader, *fragShader, taskSupported, meshSupported); in iterate()
H A DvktShaderObjectMiscTests.cpp1225 vk::Move<vk::VkShaderEXT> tescShader;
1451 tescShader = vk::createShader(vk, device, vk::makeShaderCreateInfo(vk::VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, binaries.get("tesc"), tessellationSupported, geometrySupported, &*descriptorSetLayout));
1502 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader, *tescShader, *teseShader, *geomShader, *fragShader, taskSupported, meshSupported);
2469 const auto tescShader = vk::createShader(vk, device, vk::makeShaderCreateInfo(vk::VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, binaries.get("tesc"), tessellationSupported, geometrySupported));
2484 vk::bindGraphicsShaders(vk, *cmdBuffer, *vertShader, *tescShader, *teseShader, VK_NULL_HANDLE, *fragShader, taskSupported, meshSupported);
/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/
H A DvkPipelineConstructionUtil.cpp4290 VkShaderEXT tescShader = m_internalData->tessellationControlShader.getShader(); in bind() local
4291 vk.cmdBindShadersEXT(cmdBuffer, 1, &tescStage, &tescShader); in bind()

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