Searched refs:targetVertices (Results 1 - 2 of 2) sorted by relevance
/third_party/vk-gl-cts/modules/gles3/stress/ |
H A D | es3sOcclusionQueryTests.cpp | 153 std::vector<float> targetVertices; in iterate() local 195 targetVertices.resize(4*numTargetIndicesPerDraw * m_numTargetDraws); in iterate() 200 targetVertices[4*i ] = vertices[4*vtxNdx]; in iterate() 201 targetVertices[4*i + 1] = vertices[4*vtxNdx + 1]; in iterate() 202 targetVertices[4*i + 2] = vertices[4*vtxNdx + 2]; in iterate() 203 targetVertices[4*i + 3] = vertices[4*vtxNdx + 3]; in iterate() 240 glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 0, &targetVertices[drawIter * numTargetIndicesPerDraw]); in iterate()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fOcclusionQueryTests.cpp | 194 std::vector<float> targetVertices; in iterate() local 350 generateVertices(targetVertices, 2.0f, 2.0f, m_numTargetsPerDraw, 3, m_rnd, m_targetSize, 0.4f, 1.0f); // Generate vertices for target primitives in iterate() 352 if (!targetVertices.empty()) in iterate() 355 glVertexAttribPointer (0, ELEMENTS_PER_VERTEX, GL_FLOAT, GL_FALSE, 0, &targetVertices[0]); in iterate()
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