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Help
Searched
refs:t_lo
(Results
1 - 3
of
3
) sorted by relevance
/third_party/skia/src/shaders/gradients/
H
A
D
SkGradientShader.cpp
517
float
t_lo
= this->getPos(0);
in onProgram()
local
527
// If
t_lo
== t_hi, we're on a hard stop, and transition immediately to the next color.
in onProgram()
528
SkASSERT(
t_lo
<= t_hi);
in onProgram()
529
if (
t_lo
< t_hi) {
in onProgram()
530
F4 f = (color_hi - color_lo) / (t_hi -
t_lo
),
in onProgram()
531
b = color_lo - f*
t_lo
;
in onProgram()
532
stops.push_back(
t_lo
);
in onProgram()
536
t_lo
= t_hi;
in onProgram()
540
stops.push_back(
t_lo
);
in onProgram()
/third_party/musl/src/math/
H
A
D
exp2l.c
247
long double
t_lo
= tbl[2*i0 + 1];
in exp2l()
local
249
r =
t_lo
+ (t_hi +
t_lo
) * z * (P1 + z * (P2 + z * (P3 + z * (P4
in exp2l()
/third_party/musl/porting/liteos_a/kernel/src/math/
H
A
D
exp2l.c
247
long double
t_lo
= tbl[2*i0 + 1];
in exp2l()
local
249
r =
t_lo
+ (t_hi +
t_lo
) * z * (P1 + z * (P2 + z * (P3 + z * (P4
in exp2l()
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