Searched refs:tMin (Results 1 - 5 of 5) sorted by relevance
/third_party/skia/tests/ |
H A D | PathOpsAngleIdeas.cpp | 35 double tMin; member 248 result->tMin = std::min(t1, t2); in orderTRange() 295 upperRange->tMin = 0; in bruteMinT() 296 lowerRange->tMin = 1; in bruteMinT() 313 SkDebugf("u bestCCW=%d ccw=%d bestMin=%1.9g:%1.9g r=%1.9g tMin=%1.9g\n", in bruteMinT() 314 bestCCW, tRange.ccw, lowerRange->tMin, upperRange->tMin, r, in bruteMinT() 315 tRange.tMin); in bruteMinT() 318 if (tRange.tMin < upperRange->tMin) { in bruteMinT() [all...] |
/third_party/node/lib/ |
H A D | punycode.js | 18 const tMin = 1; 39 const baseMinusTMin = base - tMin; 258 const t = k <= bias ? tMin : (k >= bias + tMax ? tMax : k - bias); 362 const t = k <= bias ? tMin : (k >= bias + tMax ? tMax : k - bias);
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/third_party/vk-gl-cts/framework/common/ |
H A D | tcuRasterizationVerifier.cpp | 429 const float tMin = getMinValueWithinError(minimalRangeDivision(dividendMin, dividendMax, divisorMin, divisorMax), divError); 430 DE_ASSERT(tMin <= tMax); 432 const float perspectiveTMax = getMaxValueWithinError(maximalRangeDivision(tMin, tMax, wb, wb), divError); 433 const float perspectiveTMin = getMinValueWithinError(minimalRangeDivision(tMin, tMax, wb, wb), divError); 436 const float perspectiveInvTMax = getMaxValueWithinError(maximalRangeDivision((1.0f - tMax), (1.0f - tMin), wa, wa), divError); 437 const float perspectiveInvTMin = getMinValueWithinError(minimalRangeDivision((1.0f - tMax), (1.0f - tMin), wa, wa), divError); 487 const float tMin = getMinValueWithinError(minimalRangeDivision(dividendMin, dividendMax, divisorMin, divisorMax), divError); 488 DE_ASSERT(tMin <= tMax); 490 const float perspectiveTMax = getMaxValueWithinError(maximalRangeDivision(tMin, tMax, wb, wb), divError); 491 const float perspectiveTMin = getMinValueWithinError(minimalRangeDivision(tMin, tMa [all...] |
/third_party/vk-gl-cts/modules/gles2/accuracy/ |
H A D | es2aTextureFilteringTests.cpp | 277 float tMin = -0.2f; in iterate() local 281 computeQuadTexCoord2D(texCoord, tcu::Vec2(sMin, tMin), tcu::Vec2(sMin+sRange, tMin+tRange)); in iterate()
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/third_party/vk-gl-cts/modules/gles3/accuracy/ |
H A D | es3aTextureFilteringTests.cpp | 267 float tMin = -0.2f; in iterate() local 271 computeQuadTexCoord2D(texCoord, tcu::Vec2(sMin, tMin), tcu::Vec2(sMin+sRange, tMin+tRange)); in iterate()
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