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Searched refs:sy_delay (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/freedreno/ir3/
H A Dir3_postsched.c74 int sy_delay; member
152 ctx->sy_delay = soft_sy_delay(instr, ctx->block->shader); in schedule()
154 ctx->sy_delay = 0; in schedule()
155 } else if (ctx->sy_delay > 0) { in schedule()
156 ctx->sy_delay--; in schedule()
195 delay = MAX2(delay, ctx->sy_delay); in node_delay_soft()
640 ctx->sy_delay = 0; in sched_block()
H A Dir3_sched.c111 int sy_delay; member
349 ctx->sy_delay = soft_sy_delay(instr, ctx->block->shader); in schedule()
355 ctx->sy_delay = 0; in schedule()
357 } else if (ctx->sy_delay > 0) { in schedule()
358 ctx->sy_delay -= MIN2(cycles, ctx->sy_delay); in schedule()
610 * ss_delay/sy_delay counters, ie. the more cycles it has been since
627 if (ctx->sy_delay && ctx->remaining_tex) { in should_defer()
1186 ctx->sy_delay = 0; in sched_block()

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