/third_party/ffmpeg/libavcodec/ |
H A D | scpr.c | 422 int sy1 = 0, sy2 = 16, sx1 = 0, sx2 = 16; in decompress_p() local 429 ret |= decode_value(s, s->sxy_model[1], 16, 100, &sy1); in decompress_p() 450 if (by + mvy + sy1 < 0 || bx + mvx + sx1 < 0 || in decompress_p() 451 by + mvy + sy1 >= avctx->height || bx + mvx + sx1 >= avctx->width) in decompress_p() 454 for (i = 0; i < sy2 - sy1 && (by + sy1 + i) < avctx->height && (by + mvy + sy1 + i) < avctx->height; i++) { in decompress_p() 456 dst[(by + i + sy1) * linesize + bx + sx1 + j] = prev[(by + mvy + sy1 + i) * plinesize + bx + sx1 + mvx + j]; in decompress_p() 460 int run, bx = x * 16 + sx1, by = y * 16 + sy1; in decompress_p() [all...] |
H A D | scpr3.c | 1088 int sy1 = 0, sy2 = 16, sx1 = 0, sx2 = 16; in decompress_p3() local 1103 s->sxy_model3[1].dectab, &sy1); in decompress_p3() 1158 if (by + mvy + sy1 < 0 || bx + mvx + sx1 < 0 || in decompress_p3() 1159 by + mvy + sy1 >= avctx->height || bx + mvx + sx1 >= avctx->width) in decompress_p3() 1162 for (i = 0; i < sy2 - sy1 && (by + sy1 + i) < avctx->height && (by + mvy + sy1 + i) < avctx->height; i++) { in decompress_p3() 1164 dst[(by + i + sy1) * linesize + bx + sx1 + j] = prev[(by + mvy + sy1 + i) * plinesize + bx + sx1 + mvx + j]; in decompress_p3() 1168 int run, bx = x * 16 + sx1, by = y * 16 + sy1; in decompress_p3() [all...] |
/third_party/skia/modules/canvaskit/htmlcanvas/ |
H A D | lineargradient.js | 57 var sy1 = pts[1]; 62 this._shader = CanvasKit.Shader.MakeLinearGradient([sx1, sy1], [sx2, sy2],
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H A D | radialgradient.js | 60 var sy1 = pts[1]; 73 [sx1, sy1], sr1, [sx2, sy2], sr2, this._colors, this._pos,
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/third_party/mesa3d/src/gallium/drivers/freedreno/a5xx/ |
H A D | fd5_blitter.c | 315 unsigned sx1, sy1, sx2, sy2; in emit_blit() local 344 sy1 = sbox->y; in emit_blit() 413 OUT_RING(ring, CP_BLIT_1_SRC_X1(sx1) | CP_BLIT_1_SRC_Y1(sy1)); in emit_blit()
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/third_party/vk-gl-cts/framework/referencerenderer/ |
H A D | rrRasterizer.cpp | 560 const deInt64 sy1 = toSubpixelCoord(y0+1, m_subpixelBits) + halfPixel; in rasterizeSingleSample() local 563 const deInt64 sy[4] = { sy0, sy0, sy1, sy1 }; in rasterizeSingleSample() 731 const deInt64 sy1 = toSubpixelCoord(y0+1, m_subpixelBits); 734 const deInt64 sy[4] = { sy0, sy0, sy1, sy1 };
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/fragment_ops/ |
H A D | vktFragmentOperationsScissorTests.cpp | 281 const int sy1 = scissorRect.y() + scissorRect.w(); in applyScissor() local 287 if (x < sx0 || x >= sx1 || y < sy0 || y >= sy1) in applyScissor()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/fragment_ops/ |
H A D | vktFragmentOperationsScissorTests.cpp | 281 const int sy1 = scissorRect.y() + scissorRect.w(); in applyScissor() local 287 if (x < sx0 || x >= sx1 || y < sy0 || y >= sy1) in applyScissor()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fBufferTestUtil.cpp | 325 float sy1 = (float)(y+1) / (float)gridSizeY; in computePositions() local 329 float fy1 = 2.0f * sy1 - 1.0f; in computePositions()
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/third_party/mesa3d/src/gallium/drivers/freedreno/a6xx/ |
H A D | fd6_blitter.c | 633 int sx1, sy1, sx2, sy2; in emit_blit_texture() local 646 sy1 = sbox->y; in emit_blit_texture() 653 OUT_RING(ring, A6XX_GRAS_2D_SRC_TL_Y(sy1)); in emit_blit_texture()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcShaderRenderCase.cpp | 749 float sy1 = y1 * (float)height; in computeVertexReference() local 751 float oosy = 1.0f / (sy1 - sy0); in computeVertexReference() 756 int iy1 = deCeilFloatToInt32(sy1 - 0.5f); in computeVertexReference() 767 //printf("(%d,%d) -> (%f..%f, %f..%f) (%d..%d, %d..%d)\n", x, y, sx0, sx1, sy0, sy1, ix0, ix1, iy0, iy1); in computeVertexReference()
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/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsShaderRenderCase.cpp | 677 float sy1 = y1 * (float)height; in computeVertexReference() local 679 float oosy = 1.0f / (sy1 - sy0); in computeVertexReference() 684 int iy1 = deCeilFloatToInt32(sy1 - 0.5f); in computeVertexReference() 695 //printf("(%d,%d) -> (%f..%f, %f..%f) (%d..%d, %d..%d)\n", x, y, sx0, sx1, sy0, sy1, ix0, ix1, iy0, iy1); in computeVertexReference()
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H A D | glsBufferTestUtil.cpp | 486 float sy1 = (float)(y+1) / (float)gridSizeY; in computePositions() local 490 float fy1 = 2.0f * sy1 - 1.0f; in computePositions()
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/third_party/mesa3d/src/imgui/ |
H A D | imstb_truetype.h | 2998 float sy0,sy1; 3014 sy1 = e->ey; 3017 sy1 = y_bottom; 3027 height = sy1 - sy0; 3039 sy1 = y_bottom - (sy1 - y_top); 3040 t = sy0, sy0 = sy1, sy1 = t; 3069 scanline[x2] += area + sign * (1-((x2-x2)+(x_bottom-x2))/2) * (sy1-y_crossing); 3071 scanline_fill[x2] += sign * (sy1 [all...] |
/third_party/skia/third_party/externals/imgui/ |
H A D | imstb_truetype.h | 2998 float sy0,sy1; 3014 sy1 = e->ey; 3017 sy1 = y_bottom; 3027 height = sy1 - sy0; 3039 sy1 = y_bottom - (sy1 - y_top); 3040 t = sy0, sy0 = sy1, sy1 = t; 3069 scanline[x2] += area + sign * (1-((x2-x2)+(x_bottom-x2))/2) * (sy1-y_crossing); 3071 scanline_fill[x2] += sign * (sy1 [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRender.cpp | 2429 const float sy1 = y1 * (float)height; 2431 const float oosy = 1.0f / (sy1 - sy0); 2436 const int iy1 = deCeilFloatToInt32(sy1 - 0.5f); 2447 //printf("(%d,%d) -> (%f..%f, %f..%f) (%d..%d, %d..%d)\n", x, y, sx0, sx1, sy0, sy1, ix0, ix1, iy0, iy1);
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/ |
H A D | vktShaderRender.cpp | 2431 const float sy1 = y1 * (float)height; 2433 const float oosy = 1.0f / (sy1 - sy0); 2438 const int iy1 = deCeilFloatToInt32(sy1 - 0.5f); 2449 //printf("(%d,%d) -> (%f..%f, %f..%f) (%d..%d, %d..%d)\n", x, y, sx0, sx1, sy0, sy1, ix0, ix1, iy0, iy1);
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/third_party/skia/src/gpu/gl/ |
H A D | GrGLGpu.cpp | 3383 GrGLfloat sy1 = (GrGLfloat)(srcRect.fTop + h); in copySurfaceAsDraw() local 3391 sy1 /= sh; in copySurfaceAsDraw() 3395 sx1 - sx0, sy1 - sy0, sx0, sy0)); in copySurfaceAsDraw()
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