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Searched refs:swapChainDesc (Results 1 - 11 of 11) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/win32/
H A DNativeWindow11Win32.cpp120 DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {}; in createSwapChain() local
121 swapChainDesc.Width = width; in createSwapChain()
122 swapChainDesc.Height = height; in createSwapChain()
123 swapChainDesc.Format = format; in createSwapChain()
124 swapChainDesc.Stereo = FALSE; in createSwapChain()
125 swapChainDesc.SampleDesc.Count = 1; in createSwapChain()
126 swapChainDesc.SampleDesc.Quality = 0; in createSwapChain()
127 swapChainDesc.BufferUsage = in createSwapChain()
129 swapChainDesc.BufferCount = 2; in createSwapChain()
130 swapChainDesc in createSwapChain()
153 DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {}; createSwapChain() local
179 DXGI_SWAP_CHAIN_DESC swapChainDesc = {}; createSwapChain() local
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/wgl/
H A DDXGISwapChainWindowSurfaceWGL.cpp432 DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {}; in createSwapChain() local
433 swapChainDesc.BufferCount = 1; in createSwapChain()
434 swapChainDesc.Format = mSwapChainFormat; in createSwapChain()
435 swapChainDesc.Width = static_cast<UINT>(mWidth); in createSwapChain()
436 swapChainDesc.Height = static_cast<UINT>(mHeight); in createSwapChain()
437 swapChainDesc.Format = mSwapChainFormat; in createSwapChain()
438 swapChainDesc.Stereo = FALSE; in createSwapChain()
439 swapChainDesc.SampleDesc.Count = 1; in createSwapChain()
440 swapChainDesc.SampleDesc.Quality = 0; in createSwapChain()
441 swapChainDesc in createSwapChain()
464 DXGI_SWAP_CHAIN_DESC swapChainDesc = {}; createSwapChain() local
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/winrt/
H A DCoreWindowNativeWindow.cpp156 DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0}; in createSwapChain() local
157 swapChainDesc.Width = width; in createSwapChain()
158 swapChainDesc.Height = height; in createSwapChain()
159 swapChainDesc.Format = format; in createSwapChain()
160 swapChainDesc.Stereo = FALSE; in createSwapChain()
161 swapChainDesc.SampleDesc.Count = 1; in createSwapChain()
162 swapChainDesc.SampleDesc.Quality = 0; in createSwapChain()
163 swapChainDesc.BufferUsage = in createSwapChain()
165 swapChainDesc.BufferCount = 2; in createSwapChain()
166 swapChainDesc in createSwapChain()
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H A DSwapChainPanelNativeWindow.cpp258 DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0}; in createSwapChain() local
259 swapChainDesc.Width = width; in createSwapChain()
260 swapChainDesc.Height = height; in createSwapChain()
261 swapChainDesc.Format = format; in createSwapChain()
262 swapChainDesc.Stereo = FALSE; in createSwapChain()
263 swapChainDesc.SampleDesc.Count = 1; in createSwapChain()
264 swapChainDesc.SampleDesc.Quality = 0; in createSwapChain()
265 swapChainDesc.BufferUsage = in createSwapChain()
267 swapChainDesc.BufferCount = 2; in createSwapChain()
268 swapChainDesc in createSwapChain()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
H A DNativeSwapChainImplD3D12.cpp65 DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {}; in Configure() local
66 swapChainDesc.Width = width; in Configure()
67 swapChainDesc.Height = height; in Configure()
68 swapChainDesc.Format = D3D12TextureFormat(GetPreferredFormat()); in Configure()
69 swapChainDesc.BufferUsage = D3D12SwapChainBufferUsage(usage); in Configure()
70 swapChainDesc.BufferCount = kFrameCount; in Configure()
71 swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD; in Configure()
72 swapChainDesc.SampleDesc.Count = 1; in Configure()
73 swapChainDesc.SampleDesc.Quality = 0; in Configure()
76 ASSERT_SUCCESS(factory->CreateSwapChainForHwnd(queue.Get(), mWindow, &swapChainDesc, in Configure()
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H A DSwapChainD3D12.cpp232 DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {}; in InitializeSwapChainFromScratch() local
233 swapChainDesc.Width = GetWidth(); in InitializeSwapChainFromScratch()
234 swapChainDesc.Height = GetHeight(); in InitializeSwapChainFromScratch()
235 swapChainDesc.Format = mConfig.format; in InitializeSwapChainFromScratch()
236 swapChainDesc.Stereo = false; in InitializeSwapChainFromScratch()
237 swapChainDesc.SampleDesc.Count = 1; in InitializeSwapChainFromScratch()
238 swapChainDesc.SampleDesc.Quality = 0; in InitializeSwapChainFromScratch()
239 swapChainDesc.BufferUsage = mConfig.usage; in InitializeSwapChainFromScratch()
240 swapChainDesc.BufferCount = mConfig.bufferCount; in InitializeSwapChainFromScratch()
241 swapChainDesc in InitializeSwapChainFromScratch()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/converged/
H A DCompositorNativeWindow11.cpp108 DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {}; in createSwapChain() local
109 swapChainDesc.Width = width; in createSwapChain()
110 swapChainDesc.Height = height; in createSwapChain()
111 swapChainDesc.Format = format; in createSwapChain()
112 swapChainDesc.Stereo = FALSE; in createSwapChain()
113 swapChainDesc.SampleDesc.Count = 1; in createSwapChain()
114 swapChainDesc.SampleDesc.Quality = 0; in createSwapChain()
115 swapChainDesc.BufferUsage = in createSwapChain()
117 swapChainDesc.BufferCount = 2; in createSwapChain()
118 swapChainDesc in createSwapChain()
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/third_party/skia/tools/sk_app/
H A DDawnWindowContext.cpp45 wgpu::SwapChainDescriptor swapChainDesc; in initializeContext() local
46 swapChainDesc.implementation = reinterpret_cast<int64_t>(&fSwapChainImplementation); in initializeContext()
47 fSwapChain = fDevice.CreateSwapChain(nullptr, &swapChainDesc); in initializeContext()
95 wgpu::SwapChainDescriptor swapChainDesc; in resize() local
96 swapChainDesc.implementation = reinterpret_cast<int64_t>(&fSwapChainImplementation); in resize()
97 fSwapChain = fDevice.CreateSwapChain(nullptr, &swapChainDesc); in resize()
/third_party/skia/tools/sk_app/win/
H A DD3D12WindowContext_win.cpp100 DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {}; in initializeContext() local
101 swapChainDesc.BufferCount = kNumFrames; in initializeContext()
102 swapChainDesc.Width = width; in initializeContext()
103 swapChainDesc.Height = height; in initializeContext()
104 swapChainDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; in initializeContext()
105 swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; in initializeContext()
106 swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD; in initializeContext()
107 swapChainDesc.SampleDesc.Count = 1; in initializeContext()
111 fQueue.get(), fWindow, &swapChainDesc, nullptr, nullptr, &swapChain)); in initializeContext()
/third_party/skia/third_party/externals/dawn/examples/
H A DSampleUtils.cpp189 wgpu::SwapChainDescriptor swapChainDesc; in GetSwapChain() local
190 swapChainDesc.implementation = GetSwapChainImplementation(); in GetSwapChain()
191 return device.CreateSwapChain(nullptr, &swapChainDesc); in GetSwapChain()
/third_party/skia/third_party/externals/d3d12allocator/src/
H A DD3D12Sample.cpp469 DXGI_SWAP_CHAIN_DESC swapChainDesc = {}; in InitD3D() local
470 swapChainDesc.BufferCount = FRAME_BUFFER_COUNT; // number of buffers we have in InitD3D()
471 swapChainDesc.BufferDesc = backBufferDesc; // our back buffer description in InitD3D()
472 swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; // this says the pipeline will render to this swap chain in InitD3D()
473 swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD; // dxgi will discard the buffer (data) after we call present in InitD3D()
474 swapChainDesc.OutputWindow = g_Wnd; // handle to our window in InitD3D()
475 swapChainDesc.SampleDesc = sampleDesc; // our multi-sampling description in InitD3D()
476 swapChainDesc.Windowed = !FULLSCREEN; // set to true, then if in fullscreen must call SetFullScreenState with true for full screen to get uncapped fps in InitD3D()
482 &swapChainDesc, // give it the swap chain description we created above in InitD3D()

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