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Searched refs:subsetIndex (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/framework/common/
H A DtcuCompressedTexture.cpp2179 const deUint32 subsetIndex = (numRegions == 1 ? 0 : partitions2[d][i]); in decompressBc6H() local
2180 const deUint32 bits = (i == anchorIndex[subsetIndex]) ? (colorIndexBC - 1) : colorIndexBC; in decompressBc6H()
2182 const deInt32 endpointStartR = r[2 * subsetIndex]; in decompressBc6H()
2183 const deInt32 endpointEndR = r[2 * subsetIndex + 1]; in decompressBc6H()
2184 const deInt32 endpointStartG = g[2 * subsetIndex]; in decompressBc6H()
2185 const deInt32 endpointEndG = g[2 * subsetIndex + 1]; in decompressBc6H()
2186 const deInt32 endpointStartB = b[2 * subsetIndex]; in decompressBc6H()
2187 const deInt32 endpointEndB = b[2 * subsetIndex + 1]; in decompressBc6H()
2351 deUint32 subsetIndex = 0; in decompressBc7() local
2363 subsetIndex in decompressBc7()
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/third_party/skia/third_party/externals/swiftshader/src/Device/
H A DBC_Decoder.cpp1539 auto subsetIdx = subsetIndex(mode, partitionIdx, texelIdx); in decode()
1583 int subsetIndex(const Mode &mode, int partitionIdx, int texelIndex) const in subsetIndex() function
1538 ASSERT(partitionIdx < MaxPartitions); auto subsetIdx = subsetIndex(mode, partitionIdx, texelIdx); ASSERT(subsetIdx < MaxSubsets); auto const &subset = subsets[subsetIdx]; auto anchorIdx = anchorIndex(mode, partitionIdx, subsetIdx); auto isAnchor = anchorIdx == texelIdx; auto colorIdx = colorIndex(mode, isAnchor, colorIndexBitOffset); auto alphaIdx = alphaIndex(mode, isAnchor, alphaIndexBitOffset); if(y + dstY >= dstHeight || x + dstX >= dstWidth) decode() argument

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