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/third_party/skia/src/gpu/effects/
H A DGrTextureEffect.cpp424 auto subsetCoord = [&](ShaderMode mode, in emitCode() local
437 fb->codeAppendf("subsetCoord.%s = inCoord.%s;", coordSwizzle, coordSwizzle); in emitCode()
442 "subsetCoord.%s = mod(inCoord.%s - %s.%s, %s.%s - %s.%s) + %s.%s;", in emitCode()
468 fb->codeAppendf("subsetCoord.%s = o + %s.%s;", coordSwizzle, subsetName, in emitCode()
473 // sample taken using subsetCoord and a sample at extraCoord. in emitCode()
487 fb->codeAppendf("subsetCoord.%s = mix(m, w2 - m, step(w, m)) + %s.%s;", in emitCode()
499 fb->codeAppendf("clampedCoord%s = clamp(subsetCoord%s, %s%s, %s%s);", in emitCode()
503 fb->codeAppendf("clampedCoord%s = subsetCoord%s;", coordSwizzle, coordSwizzle); in emitCode()
533 fb->codeAppend("float2 subsetCoord;"); in emitCode()
534 subsetCoord(t in emitCode()
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