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Searched
refs:subresourceWidth
(Results
1 - 2
of
2
) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/image/
H
A
D
vktImageSubresourceLayoutTests.cpp
523
const auto
subresourceWidth
= level.dimensions.width;
in iterateAspect()
local
526
const auto numPixels =
subresourceWidth
* subresourceHeight * subresourceDepth;
in iterateAspect()
559
<< " and dimensions " <<
subresourceWidth
<< "x" << subresourceHeight << "x" << subresourceDepth;
in iterateAspect()
564
if (subresourceHeight > 1u && subresourceLayout.rowPitch < pixelSize *
subresourceWidth
)
in iterateAspect()
572
<< " bytes in pixel size and width " <<
subresourceWidth
;
in iterateAspect()
584
<< " bytes in pixel size and layer dimensions " <<
subresourceWidth
<< "x" << subresourceHeight;
in iterateAspect()
589
if (subresourceDepth > 1u && m_params.imageType == VK_IMAGE_TYPE_3D && subresourceLayout.depthPitch < pixelSize *
subresourceWidth
* subresourceHeight)
in iterateAspect()
597
<< " and dimensions " <<
subresourceWidth
<< "x" << subresourceHeight << "x" << subresourceDepth;
in iterateAspect()
609
for (deUint32 x = 0u; x <
subresourceWidth
; ++x)
in iterateAspect()
613
const auto bufferPixelOffset = (z *
subresourceWidth
* subresourceHeigh
in iterateAspect()
[all...]
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/image/
H
A
D
vktImageSubresourceLayoutTests.cpp
528
const auto
subresourceWidth
= level.dimensions.width;
in iterateAspect()
local
531
const auto numPixels =
subresourceWidth
* subresourceHeight * subresourceDepth;
in iterateAspect()
564
<< " and dimensions " <<
subresourceWidth
<< "x" << subresourceHeight << "x" << subresourceDepth;
in iterateAspect()
569
if (subresourceHeight > 1u && subresourceLayout.rowPitch < pixelSize *
subresourceWidth
)
in iterateAspect()
577
<< " bytes in pixel size and width " <<
subresourceWidth
;
in iterateAspect()
589
<< " bytes in pixel size and layer dimensions " <<
subresourceWidth
<< "x" << subresourceHeight;
in iterateAspect()
594
if (subresourceDepth > 1u && m_params.imageType == VK_IMAGE_TYPE_3D && subresourceLayout.depthPitch < pixelSize *
subresourceWidth
* subresourceHeight)
in iterateAspect()
602
<< " and dimensions " <<
subresourceWidth
<< "x" << subresourceHeight << "x" << subresourceDepth;
in iterateAspect()
614
for (deUint32 x = 0u; x <
subresourceWidth
; ++x)
in iterateAspect()
618
const auto bufferPixelOffset = (z *
subresourceWidth
* subresourceHeigh
in iterateAspect()
[all...]
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