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Searched refs:subresourceHeight (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/image/
H A DvktImageSubresourceLayoutTests.cpp524 const auto subresourceHeight = level.dimensions.height; in iterateAspect() local
526 const auto numPixels = subresourceWidth * subresourceHeight * subresourceDepth; in iterateAspect()
559 << " and dimensions " << subresourceWidth << "x" << subresourceHeight << "x" << subresourceDepth; in iterateAspect()
563 // Note: if subresourceHeight is <= 1u, rowPitch can be zero. in iterateAspect()
564 if (subresourceHeight > 1u && subresourceLayout.rowPitch < pixelSize * subresourceWidth) in iterateAspect()
584 << " bytes in pixel size and layer dimensions " << subresourceWidth << "x" << subresourceHeight; in iterateAspect()
589 if (subresourceDepth > 1u && m_params.imageType == VK_IMAGE_TYPE_3D && subresourceLayout.depthPitch < pixelSize * subresourceWidth * subresourceHeight) in iterateAspect()
597 << " and dimensions " << subresourceWidth << "x" << subresourceHeight << "x" << subresourceDepth; in iterateAspect()
610 for (deUint32 y = 0u; y < subresourceHeight; ++y) in iterateAspect()
613 const auto bufferPixelOffset = (z * subresourceWidth * subresourceHeight in iterateAspect()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/image/
H A DvktImageSubresourceLayoutTests.cpp529 const auto subresourceHeight = level.dimensions.height; in iterateAspect() local
531 const auto numPixels = subresourceWidth * subresourceHeight * subresourceDepth; in iterateAspect()
564 << " and dimensions " << subresourceWidth << "x" << subresourceHeight << "x" << subresourceDepth; in iterateAspect()
568 // Note: if subresourceHeight is <= 1u, rowPitch can be zero. in iterateAspect()
569 if (subresourceHeight > 1u && subresourceLayout.rowPitch < pixelSize * subresourceWidth) in iterateAspect()
589 << " bytes in pixel size and layer dimensions " << subresourceWidth << "x" << subresourceHeight; in iterateAspect()
594 if (subresourceDepth > 1u && m_params.imageType == VK_IMAGE_TYPE_3D && subresourceLayout.depthPitch < pixelSize * subresourceWidth * subresourceHeight) in iterateAspect()
602 << " and dimensions " << subresourceWidth << "x" << subresourceHeight << "x" << subresourceDepth; in iterateAspect()
615 for (deUint32 y = 0u; y < subresourceHeight; ++y) in iterateAspect()
618 const auto bufferPixelOffset = (z * subresourceWidth * subresourceHeight in iterateAspect()
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