Searched refs:structField (Results 1 - 2 of 2) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/ |
H A D | CollectVariables_test.cpp | 429 const ShaderVariable &structField = blockField.fields[0]; in TEST_F() local 432 EXPECT_FALSE(structField.isStruct()); in TEST_F() 433 EXPECT_EQ("f", structField.name); in TEST_F() 434 EXPECT_EQ(DecorateName("f"), structField.mappedName); in TEST_F() 435 EXPECT_GLENUM_EQ(GL_FLOAT, structField.type); in TEST_F() 436 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, structField.precision); in TEST_F() 477 const ShaderVariable &structField = blockField.fields[0]; in TEST_F() local 480 EXPECT_FALSE(structField.isStruct()); in TEST_F() 481 EXPECT_EQ("f", structField.name); in TEST_F() 482 EXPECT_EQ(DecorateName("f"), structField in TEST_F() 524 const ShaderVariable &structField = blockField.fields[0]; TEST_F() local [all...] |
/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
H A D | ShaderStorageBlockOutputHLSL.cpp | 239 const TField *structField = iter->second; variable 240 if (mBlockInfoOut->count(structField) == 0) 242 mBlockInfoOut->emplace(structField, BlockMemberInfo(offset, arrayStride, -1, false));
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