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Searched refs:string_to_uint_map (Results 1 - 6 of 6) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
H A Dstring_to_uint_map.h32 struct string_to_uint_map;
38 struct string_to_uint_map *
42 string_to_uint_map_dtor(struct string_to_uint_map *);
60 struct string_to_uint_map { struct
62 string_to_uint_map() in string_to_uint_map() function
68 ~string_to_uint_map() in ~string_to_uint_map()
H A Dstring_to_uint_map.cpp25 * \file string_to_uint_map.cpp
30 #include "string_to_uint_map.h"
32 extern "C" struct string_to_uint_map *
35 return new string_to_uint_map; in string_to_uint_map_ctor()
39 string_to_uint_map_dtor(struct string_to_uint_map *map) in string_to_uint_map_dtor()
H A Dstandalone.cpp38 #include "string_to_uint_map.h"
454 whole_program->AttributeBindings = new string_to_uint_map; in standalone_compile_shader()
455 whole_program->FragDataBindings = new string_to_uint_map; in standalone_compile_shader()
456 whole_program->FragDataIndexBindings = new string_to_uint_map; in standalone_compile_shader()
H A Dserialize.cpp38 #include "string_to_uint_map.h"
515 prog->UniformHash = new string_to_uint_map; in read_uniforms()
714 write_hash_table(struct blob *metadata, struct string_to_uint_map *hash) in write_hash_table()
734 read_hash_table(struct blob_reader *metadata, struct string_to_uint_map *hash) in read_hash_table()
H A Dlinker.cpp78 #include "string_to_uint_map.h"
3177 string_to_uint_map *map, ir_variable *var) in reserve_explicit_locations()
3310 string_to_uint_map *uniform_map = new string_to_uint_map; in check_explicit_uniform_locations()
/third_party/mesa3d/src/mesa/main/
H A Dshader_types.h398 struct string_to_uint_map *AttributeBindings;
407 struct string_to_uint_map *FragDataBindings;
408 struct string_to_uint_map *FragDataIndexBindings;
472 struct string_to_uint_map *UniformHash;

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