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Searched refs:str_id (Results 1 - 10 of 10) sorted by relevance

/third_party/mesa3d/src/imgui/
H A Dimgui.h248 IMGUI_API bool BeginChild(const char* str_id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags flags = 0);
359 // whereas "str_id" denote a string that is only used as an ID and not normally displayed.
360 IMGUI_API void PushID(const char* str_id); // push string into the ID stack (will hash string).
365 IMGUI_API ImGuiID GetID(const char* str_id); // calculate unique ID (hash of whole ID stack + given parameter). e.g. if you want to query into ImGuiStorage yourself
388 IMGUI_API bool InvisibleButton(const char* str_id, const ImVec2& size); // button behavior without the visuals, useful to build custom behaviors using the public api (along with IsItemActive, IsItemHovered, etc.)
389 IMGUI_API bool ArrowButton(const char* str_id, ImGuiDir dir); // square button with an arrow shape
473 IMGUI_API bool TreeNode(const char* str_id, const char* fmt, ...) IM_FMTARGS(2); // helper variation to completely decorelate the id from the displayed string. Read the FAQ about why and how to use ID. to align arbitrary text at the same level as a TreeNode() you can use Bullet().
475 IMGUI_API bool TreeNodeV(const char* str_id, const char* fmt, va_list args) IM_FMTLIST(2);
478 IMGUI_API bool TreeNodeEx(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) IM_FMTARGS(3);
480 IMGUI_API bool TreeNodeExV(const char* str_id, ImGuiTreeNodeFlag
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H A Dimgui.cpp474 - 2016/05/01 (1.49) - obsoleted old signature of CollapsingHeader(const char* label, const char* str_id = NULL, bool display_frame = true, bool default_open = false) as extra parameters were badly designed and rarely used. You can replace the "default_open = true" flag in new API with CollapsingHeader(label, ImGuiTreeNodeFlags_DefaultOpen).
4372 bool ImGui::BeginChild(const char* str_id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags) in BeginChild() argument
4375 return BeginChildEx(str_id, window->GetID(str_id), size_arg, border, extra_flags); in BeginChild()
6480 void ImGui::PushID(const char* str_id) in PushID() argument
6483 window->IDStack.push_back(window->GetIDNoKeepAlive(str_id)); in PushID()
6511 ImGuiID ImGui::GetID(const char* str_id) in GetID() argument
6514 return window->GetID(str_id); in GetID()
6730 bool ImGui::IsPopupOpen(const char* str_id) in IsPopupOpen() argument
6733 return g.OpenPopupStack.Size > g.BeginPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].PopupId == g.CurrentWindow->GetID(str_id); in IsPopupOpen()
6746 OpenPopup(const char* str_id) OpenPopup() argument
6798 OpenPopupOnItemClick(const char* str_id, int mouse_button) OpenPopupOnItemClick() argument
6924 BeginPopup(const char* str_id, ImGuiWindowFlags flags) BeginPopup() argument
6981 BeginPopupContextItem(const char* str_id, int mouse_button) BeginPopupContextItem() argument
6991 BeginPopupContextWindow(const char* str_id, int mouse_button, bool also_over_items) BeginPopupContextWindow() argument
7002 BeginPopupContextVoid(const char* str_id, int mouse_button) BeginPopupContextVoid() argument
8321 BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlags flags) BeginColumns() argument
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H A Dimgui_widgets.cpp603 // Then you can keep 'str_id' empty or the same for all your buttons (instead of creating a string based on a non-string id)
604 bool ImGui::InvisibleButton(const char* str_id, const ImVec2& size_arg) in InvisibleButton() argument
613 const ImGuiID id = window->GetID(str_id); in InvisibleButton()
626 bool ImGui::ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size, ImGuiButtonFlags flags) in ArrowButtonEx() argument
633 const ImGuiID id = window->GetID(str_id); in ArrowButtonEx()
655 bool ImGui::ArrowButton(const char* str_id, ImGuiDir dir) in ArrowButton() argument
658 return ArrowButtonEx(str_id, dir, ImVec2(sz, sz), 0); in ArrowButton()
4627 bool ImGui::TreeNode(const char* str_id, const char* fmt, ...)
4631 bool is_open = TreeNodeExV(str_id, 0, fmt, args);
4653 bool ImGui::TreeNodeV(const char* str_id, cons
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H A Dimgui_internal.h1423 IMGUI_API void BeginColumns(const char* str_id, int count, ImGuiColumnsFlags flags = 0); // setup number of columns. use an identifier to distinguish multiple column sets. close with EndColumns().
1465 IMGUI_API bool ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size_arg, ImGuiButtonFlags flags);
/third_party/skia/third_party/externals/imgui/
H A Dimgui.h346 IMGUI_API bool BeginChild(const char* str_id, const ImVec2& size = ImVec2(0, 0), bool border = false, ImGuiWindowFlags flags = 0);
474 // whereas "str_id" denote a string that is only used as an ID and not normally displayed.
475 IMGUI_API void PushID(const char* str_id); // push string into the ID stack (will hash string).
480 IMGUI_API ImGuiID GetID(const char* str_id); // calculate unique ID (hash of whole ID stack + given parameter). e.g. if you want to query into ImGuiStorage yourself
504 IMGUI_API bool InvisibleButton(const char* str_id, const ImVec2& size, ImGuiButtonFlags flags = 0); // flexible button behavior without the visuals, frequently useful to build custom behaviors using the public api (along with IsItemActive, IsItemHovered, etc.)
505 IMGUI_API bool ArrowButton(const char* str_id, ImGuiDir dir); // square button with an arrow shape
601 IMGUI_API bool TreeNode(const char* str_id, const char* fmt, ...) IM_FMTARGS(2); // helper variation to easily decorelate the id from the displayed string. Read the FAQ about why and how to use ID. to align arbitrary text at the same level as a TreeNode() you can use Bullet().
603 IMGUI_API bool TreeNodeV(const char* str_id, const char* fmt, va_list args) IM_FMTLIST(2);
606 IMGUI_API bool TreeNodeEx(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) IM_FMTARGS(3);
608 IMGUI_API bool TreeNodeExV(const char* str_id, ImGuiTreeNodeFlag
2855 BeginPopupContextWindow(const char* str_id, ImGuiMouseButton mb, bool over_items) BeginPopupContextWindow() argument
[all...]
H A Dimgui.cpp601 - 2016/05/01 (1.49) - obsoleted old signature of CollapsingHeader(const char* label, const char* str_id = NULL, bool display_frame = true, bool default_open = false) as extra parameters were badly designed and rarely used. You can replace the "default_open = true" flag in new API with CollapsingHeader(label, ImGuiTreeNodeFlags_DefaultOpen).
5059 bool ImGui::BeginChild(const char* str_id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags) in BeginChild() argument
5062 return BeginChildEx(str_id, window->GetID(str_id), size_arg, border, extra_flags); in BeginChild()
7132 void ImGui::PushID(const char* str_id) in PushID() argument
7136 ImGuiID id = window->GetIDNoKeepAlive(str_id); in PushID()
7194 ImGuiID ImGui::GetID(const char* str_id) in GetID() argument
7197 return window->GetID(str_id); in GetID()
8286 bool ImGui::IsPopupOpen(const char* str_id, ImGuiPopupFlags popup_flags) in IsPopupOpen() argument
8289 ImGuiID id = (popup_flags & ImGuiPopupFlags_AnyPopupId) ? 0 : g.CurrentWindow->GetID(str_id); in IsPopupOpen()
8305 OpenPopup(const char* str_id, ImGuiPopupFlags popup_flags) OpenPopup() argument
8510 BeginPopup(const char* str_id, ImGuiWindowFlags flags) BeginPopup() argument
8577 OpenPopupOnItemClick(const char* str_id, ImGuiPopupFlags popup_flags) OpenPopupOnItemClick() argument
8606 BeginPopupContextItem(const char* str_id, ImGuiPopupFlags popup_flags) BeginPopupContextItem() argument
8620 BeginPopupContextWindow(const char* str_id, ImGuiPopupFlags popup_flags) BeginPopupContextWindow() argument
8634 BeginPopupContextVoid(const char* str_id, ImGuiPopupFlags popup_flags) BeginPopupContextVoid() argument
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H A Dimgui_tables.cpp304 bool ImGui::BeginTable(const char* str_id, int columns_count, ImGuiTableFlags flags, const ImVec2& outer_size, float inner_width) in BeginTable() argument
306 ImGuiID id = GetID(str_id); in BeginTable()
307 return BeginTableEx(str_id, id, columns_count, flags, outer_size, inner_width); in BeginTable()
3810 ImGuiID ImGui::GetColumnsID(const char* str_id, int columns_count)
3816 PushID(0x11223347 + (str_id ? 0 : columns_count));
3817 ImGuiID id = window->GetID(str_id ? str_id : "columns");
3823 void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiOldColumnFlags flags)
3832 ImGuiID id = GetColumnsID(str_id, columns_count);
H A Dimgui_widgets.cpp731 // Then you can keep 'str_id' empty or the same for all your buttons (instead of creating a string based on a non-string id)
732 bool ImGui::InvisibleButton(const char* str_id, const ImVec2& size_arg, ImGuiButtonFlags flags) in InvisibleButton() argument
741 const ImGuiID id = window->GetID(str_id); in InvisibleButton()
754 bool ImGui::ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size, ImGuiButtonFlags flags) in ArrowButtonEx() argument
761 const ImGuiID id = window->GetID(str_id); in ArrowButtonEx()
784 bool ImGui::ArrowButton(const char* str_id, ImGuiDir dir) in ArrowButton() argument
787 return ArrowButtonEx(str_id, dir, ImVec2(sz, sz), ImGuiButtonFlags_None); in ArrowButton()
5685 bool ImGui::TreeNode(const char* str_id, const char* fmt, ...)
5689 bool is_open = TreeNodeExV(str_id, 0, fmt, args);
5711 bool ImGui::TreeNodeV(const char* str_id, cons
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H A Dimgui_internal.h2564 IMGUI_API void BeginColumns(const char* str_id, int count, ImGuiOldColumnFlags flags = 0); // setup number of columns. use an identifier to distinguish multiple column sets. close with EndColumns().
2569 IMGUI_API ImGuiID GetColumnsID(const char* str_id, int count);
2672 IMGUI_API bool ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size_arg, ImGuiButtonFlags flags = 0);
/third_party/ffmpeg/libavformat/
H A Drmdec.c431 unsigned int size, n_pkts, str_id, next_off, n, pos, pts; in rm_read_index() local
442 str_id = avio_rb16(pb); in rm_read_index()
445 if (s->streams[n]->id == str_id) { in rm_read_index()
452 str_id, avio_tell(pb)); in rm_read_index()
458 str_id, avio_size(pb), avio_tell(pb), in rm_read_index()

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