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Searched refs:stencil_value (Results 1 - 7 of 7) sorted by relevance

/third_party/mesa3d/src/intel/blorp/
H A Dblorp.h233 uint8_t stencil_mask, uint8_t stencil_value);
249 bool clear_stencil, uint8_t stencil_value);
258 uint8_t stencil_value);
268 uint8_t stencil_mask, uint8_t stencil_value);
H A Dblorp_clear.c711 uint8_t stencil_mask, uint8_t stencil_value) in blorp_clear_stencil_as_rgba()
754 memset(&params.wm_inputs.clear_color, stencil_value, in blorp_clear_stencil_as_rgba()
817 uint8_t stencil_mask, uint8_t stencil_value) in blorp_clear_depth_stencil()
825 stencil_value)) in blorp_clear_depth_stencil()
855 params.stencil_ref = stencil_value; in blorp_clear_depth_stencil()
1014 bool clear_stencil, uint8_t stencil_value) in blorp_hiz_clear_depth_stencil()
1046 params.stencil_ref = stencil_value; in blorp_hiz_clear_depth_stencil()
1078 uint8_t stencil_value) in blorp_gfx8_hiz_clear_attachments()
1094 params.stencil_ref = stencil_value; in blorp_gfx8_hiz_clear_attachments()
1118 uint8_t stencil_mask, uint8_t stencil_value) in blorp_clear_attachments()
706 blorp_clear_stencil_as_rgba(struct blorp_batch *batch, const struct blorp_surf *surf, uint32_t level, uint32_t start_layer, uint32_t num_layers, uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint8_t stencil_mask, uint8_t stencil_value) blorp_clear_stencil_as_rgba() argument
810 blorp_clear_depth_stencil(struct blorp_batch *batch, const struct blorp_surf *depth, const struct blorp_surf *stencil, uint32_t level, uint32_t start_layer, uint32_t num_layers, uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, bool clear_depth, float depth_value, uint8_t stencil_mask, uint8_t stencil_value) blorp_clear_depth_stencil() argument
1006 blorp_hiz_clear_depth_stencil(struct blorp_batch *batch, const struct blorp_surf *depth, const struct blorp_surf *stencil, uint32_t level, uint32_t start_layer, uint32_t num_layers, uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, bool clear_depth, float depth_value, bool clear_stencil, uint8_t stencil_value) blorp_hiz_clear_depth_stencil() argument
1073 blorp_gfx8_hiz_clear_attachments(struct blorp_batch *batch, uint32_t num_samples, uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, bool clear_depth, bool clear_stencil, uint8_t stencil_value) blorp_gfx8_hiz_clear_attachments() argument
1110 blorp_clear_attachments(struct blorp_batch *batch, uint32_t binding_table_offset, enum isl_format depth_format, uint32_t num_samples, uint32_t start_layer, uint32_t num_layers, uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, bool clear_color, union isl_color_value color_value, bool clear_depth, float depth_value, uint8_t stencil_mask, uint8_t stencil_value) blorp_clear_attachments() argument
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/third_party/mesa3d/src/gallium/drivers/panfrost/
H A Dpan_resource.h92 uint8_t stencil_value; member
H A Dpan_job.c805 z_rsrc->stencil_value = batch->clear_stencil; in panfrost_batch_submit()
808 batch->clear_stencil = z_rsrc->stencil_value; in panfrost_batch_submit()
/third_party/mesa3d/src/intel/vulkan/
H A Danv_blorp.c1593 float depth_value, uint8_t stencil_value) in anv_image_clear_depth_stencil()
1637 stencil_value); in anv_image_clear_depth_stencil()
1654 .u32 = { stencil_value }, in anv_image_clear_depth_stencil()
1701 VkRect2D area, uint8_t stencil_value) in anv_image_hiz_clear()
1779 stencil_value); in anv_image_hiz_clear()
1586 anv_image_clear_depth_stencil(struct anv_cmd_buffer *cmd_buffer, const struct anv_image *image, VkImageAspectFlags aspects, enum isl_aux_usage depth_aux_usage, uint32_t level, uint32_t base_layer, uint32_t layer_count, VkRect2D area, float depth_value, uint8_t stencil_value) anv_image_clear_depth_stencil() argument
1696 anv_image_hiz_clear(struct anv_cmd_buffer *cmd_buffer, const struct anv_image *image, VkImageAspectFlags aspects, uint32_t level, uint32_t base_layer, uint32_t layer_count, VkRect2D area, uint8_t stencil_value) anv_image_hiz_clear() argument
H A Danv_private.h3843 float depth_value, uint8_t stencil_value);
3870 VkRect2D area, uint8_t stencil_value);
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp7341 glw::GLint stencil_value = 0; in ClearFramebuffers() local
7347 gl.clearNamedFramebufferfi(m_fbo_1st, GL_DEPTH_STENCIL, 0, depth_value, stencil_value); in ClearFramebuffers()

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