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Searched refs:stencil_clear (Results 1 - 4 of 4) sorted by relevance

/third_party/mesa3d/src/imagination/vulkan/
H A Dpvr_hw_pass.h51 bool stencil_clear; member
H A Dpvr_hw_pass.c73 subpasses[0].stencil_clear = false; in pvr_create_renderpass_hwsetup()
H A Dpvr_cmd_buffer.c2230 bool stencil_clear; in pvr_perform_start_of_render_attachment_clear() local
2243 stencil_clear = hw_render->stencil_init == in pvr_perform_start_of_render_attachment_clear()
2250 if (!((is_depth && depth_clear) || (is_stencil && stencil_clear))) in pvr_perform_start_of_render_attachment_clear()
/third_party/mesa3d/src/freedreno/vulkan/
H A Dtu_pass.c686 bool stencil_clear = (stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR); in attachment_set_ops() local
694 if (stencil_clear) in attachment_set_ops()
702 att->clear_mask = stencil_clear ? VK_IMAGE_ASPECT_COLOR_BIT : 0; in attachment_set_ops()
709 if (stencil_clear) in attachment_set_ops()

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