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Searched refs:stencil_bits (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/dri/
H A Ddri_screen.c93 * For the most part, data is just copied from \c depth_bits, \c stencil_bits,
122 * \param stencil_bits Array of stencil buffer sizes to be exposed.
124 * \c stencil_bits.
149 const uint8_t * depth_bits, const uint8_t * stencil_bits, in driCreateConfigs()
282 (depth_bits[k] || stencil_bits[k])) { in driCreateConfigs()
289 if ((depth_bits[k] + stencil_bits[k] == 16) != in driCreateConfigs()
320 modes->stencilBits = stencil_bits[k]; in driCreateConfigs()
148 driCreateConfigs(mesa_format format, const uint8_t * depth_bits, const uint8_t * stencil_bits, unsigned num_depth_stencil_bits, const GLenum * db_modes, unsigned num_db_modes, const uint8_t * msaa_samples, unsigned num_msaa_modes, GLboolean enable_accum, GLboolean color_depth_match) driCreateConfigs() argument
/third_party/mesa3d/src/gallium/auxiliary/util/
H A Du_blitter.c2942 unsigned stencil_bits = in util_blitter_stencil_fallback() local
2946 struct pipe_stencil_ref sr = { { (1u << stencil_bits) - 1 } }; in util_blitter_stencil_fallback()
2956 for (int i = 0; i < stencil_bits; ++i) { in util_blitter_stencil_fallback()

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