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Help
Searched
refs:stencilStates
(Results
1 - 12
of
12
) sorted by relevance
/third_party/vk-gl-cts/modules/egl/
H
A
D
teglRenderTests.cpp
329
state.fragOps.
stencilStates
[0].func = rr::TESTFUNC_LEQUAL;
in toReferenceRenderState()
330
state.fragOps.
stencilStates
[0].sFail = rr::STENCILOP_KEEP;
in toReferenceRenderState()
331
state.fragOps.
stencilStates
[0].dpFail = rr::STENCILOP_INCR;
in toReferenceRenderState()
332
state.fragOps.
stencilStates
[0].dpPass = rr::STENCILOP_INCR;
in toReferenceRenderState()
333
state.fragOps.
stencilStates
[0].ref = drawOp.stencilRef;
in toReferenceRenderState()
334
state.fragOps.
stencilStates
[1] = state.fragOps.
stencilStates
[0];
in toReferenceRenderState()
/third_party/vk-gl-cts/modules/internal/
H
A
D
ditFrameworkTests.cpp
791
state.fragOps.
stencilStates
[rr::FACETYPE_BACK].func = rr::TESTFUNC_ALWAYS;
in runCase()
792
state.fragOps.
stencilStates
[rr::FACETYPE_BACK].dpPass = rr::STENCILOP_INCR;
in runCase()
793
state.fragOps.
stencilStates
[rr::FACETYPE_FRONT] = state.fragOps.
stencilStates
[rr::FACETYPE_BACK];
in runCase()
/third_party/vk-gl-cts/framework/referencerenderer/
H
A
D
rrRenderState.hpp
245
StencilState
stencilStates
[2]; //!< Indexed with FACETYPE_FRONT and FACETYPE_BACK.
member
283
// \note
stencilStates
[] members get default-constructed.
in FragmentOperationState()
H
A
D
rrRenderer.cpp
1072
noStencilDepthWriteState.
stencilStates
[facetype].sFail = STENCILOP_KEEP;
in writeFragmentPackets()
1073
noStencilDepthWriteState.
stencilStates
[facetype].dpFail = STENCILOP_KEEP;
in writeFragmentPackets()
1074
noStencilDepthWriteState.
stencilStates
[facetype].dpPass = STENCILOP_KEEP;
in writeFragmentPackets()
H
A
D
rrFragmentOperations.cpp
831
const StencilState& stencilState = state.
stencilStates
[fragmentFacing];
in render()
/third_party/vk-gl-cts/modules/gles3/functional/
H
A
D
es3fRandomFragmentOpTests.cpp
117
translateStencilState(src.stencil[rr::FACETYPE_BACK], dst.
stencilStates
[rr::FACETYPE_BACK]);
in translateState()
118
translateStencilState(src.stencil[rr::FACETYPE_FRONT], dst.
stencilStates
[rr::FACETYPE_FRONT]);
in translateState()
H
A
D
es3fDepthStencilTests.cpp
409
translateStencilState(src.params.stencil[rr::FACETYPE_BACK], dst.state.
stencilStates
[rr::FACETYPE_BACK]);
in translateCommand()
410
translateStencilState(src.params.stencil[rr::FACETYPE_FRONT], dst.state.
stencilStates
[rr::FACETYPE_FRONT]);
in translateCommand()
/third_party/vk-gl-cts/modules/gles2/functional/
H
A
D
es2fRandomFragmentOpTests.cpp
117
translateStencilState(src.stencil[rr::FACETYPE_BACK], dst.
stencilStates
[rr::FACETYPE_BACK]);
in translateState()
118
translateStencilState(src.stencil[rr::FACETYPE_FRONT], dst.
stencilStates
[rr::FACETYPE_FRONT]);
in translateState()
H
A
D
es2fDepthStencilTests.cpp
409
translateStencilState(src.params.stencil[rr::FACETYPE_BACK], dst.state.
stencilStates
[rr::FACETYPE_BACK]);
in translateCommand()
410
translateStencilState(src.params.stencil[rr::FACETYPE_FRONT], dst.state.
stencilStates
[rr::FACETYPE_FRONT]);
in translateCommand()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
H
A
D
vktPipelineStencilTests.cpp
802
rr::StencilState& refStencilFront = renderState.fragOps.
stencilStates
[rr::FACETYPE_FRONT];
in verifyImage()
803
rr::StencilState& refStencilBack = renderState.fragOps.
stencilStates
[rr::FACETYPE_BACK];
in verifyImage()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
H
A
D
vktPipelineStencilTests.cpp
797
rr::StencilState& refStencilFront = renderState.fragOps.
stencilStates
[rr::FACETYPE_FRONT];
in verifyImage()
798
rr::StencilState& refStencilBack = renderState.fragOps.
stencilStates
[rr::FACETYPE_BACK];
in verifyImage()
/third_party/vk-gl-cts/framework/opengl/simplereference/
H
A
D
sglrReferenceContext.cpp
4352
state.fragOps.
stencilStates
[faceType].compMask = m_stencil[faceType].opMask;
4353
state.fragOps.
stencilStates
[faceType].writeMask = m_stencil[faceType].writeMask;
4354
state.fragOps.
stencilStates
[faceType].ref = m_stencil[faceType].ref;
4355
state.fragOps.
stencilStates
[faceType].func = sglr::rr_util::mapGLTestFunc(m_stencil[faceType].func);
4356
state.fragOps.
stencilStates
[faceType].sFail = sglr::rr_util::mapGLStencilOp(m_stencil[faceType].opStencilFail);
4357
state.fragOps.
stencilStates
[faceType].dpFail = sglr::rr_util::mapGLStencilOp(m_stencil[faceType].opDepthFail);
4358
state.fragOps.
stencilStates
[faceType].dpPass = sglr::rr_util::mapGLStencilOp(m_stencil[faceType].opDepthPass);
Completed in 22 milliseconds