/third_party/skia/src/gpu/dawn/ |
H A D | GrDawnOpsRenderPass.cpp | 51 wgpu::LoadOp stencilOp = to_dawn_load_op(stencilInfo.fLoadOp); in GrDawnOpsRenderPass() local 52 fPassEncoder = beginRenderPass(colorOp, stencilOp); in GrDawnOpsRenderPass() 56 wgpu::LoadOp stencilOp) { in beginRenderPass() 77 depthStencilAttachment.depthLoadOp = stencilOp; in beginRenderPass() 78 depthStencilAttachment.stencilLoadOp = stencilOp; in beginRenderPass() 55 beginRenderPass(wgpu::LoadOp colorOp, wgpu::LoadOp stencilOp) beginRenderPass() argument
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H A D | GrDawnOpsRenderPass.h | 28 wgpu::RenderPassEncoder beginRenderPass(wgpu::LoadOp colorOp, wgpu::LoadOp stencilOp);
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/third_party/skia/src/gpu/vk/ |
H A D | GrVkRenderPass.cpp | 73 const LoadStoreOps& stencilOp) { in Create() 78 return Create(gpu, attachmentFlags, &attachmentsDescriptor, colorOp, resolveOp, stencilOp, in Create() 87 const LoadStoreOps& stencilOp, in Create() 264 attachmentsDescriptor->fStencil.fLoadStoreOps = stencilOp; in Create() 272 if (VK_ATTACHMENT_LOAD_OP_CLEAR == stencilOp.fLoadOp) { in Create() 69 Create(GrVkGpu* gpu, const GrVkRenderPass& compatibleRenderPass, const LoadStoreOps& colorOp, const LoadStoreOps& resolveOp, const LoadStoreOps& stencilOp) Create() argument 82 Create(GrVkGpu* gpu, AttachmentFlags attachmentFlags, AttachmentsDescriptor* attachmentsDescriptor, const LoadStoreOps& colorOp, const LoadStoreOps& resolveOp, const LoadStoreOps& stencilOp, SelfDependencyFlags selfDepFlags, LoadFromResolve loadFromResolve) Create() argument
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H A D | GrVkRenderPass.h | 114 const LoadStoreOps& stencilOp);
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
H A D | renderer9_utils.h | 34 D3DSTENCILOP ConvertStencilOp(GLenum stencilOp);
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H A D | renderer9_utils.cpp | 158 D3DSTENCILOP ConvertStencilOp(GLenum stencilOp) in ConvertStencilOp() argument 162 switch (stencilOp) in ConvertStencilOp()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/renderpass/ |
H A D | vktRenderPassDepthStencilWriteConditionsTests.cpp | 268 const VkStencilOpState stencilOp = makeStencilOpState(VK_STENCIL_OP_KEEP, VK_STENCIL_OP_REPLACE, VK_STENCIL_OP_REPLACE, in iterate() local 281 stencilOp, // VkStencilOpState front in iterate() 282 stencilOp, // VkStencilOpState back in iterate()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/renderpass/ |
H A D | vktRenderPassDepthStencilWriteConditionsTests.cpp | 268 const VkStencilOpState stencilOp = makeStencilOpState(VK_STENCIL_OP_KEEP, VK_STENCIL_OP_REPLACE, VK_STENCIL_OP_REPLACE, in iterate() local 281 stencilOp, // VkStencilOpState front in iterate() 282 stencilOp, // VkStencilOpState back in iterate()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcPackedDepthStencilTests.cpp | 791 gl.stencilOp(GL_ZERO, GL_INCR, GL_INCR); in renderToTextures() 832 gl.stencilOp(GL_ZERO, GL_INCR, GL_INCR); in renderToTextures() 1216 gl.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in doReadPixels() 1747 gl.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in iterate() 1881 gl.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in iterate() 2064 gl.stencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in iterate() 2072 gl.stencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in iterate() 2417 gl.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in iterate() 2549 gl.stencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); in iterate() 2570 gl.stencilOp(GL_KEE in iterate() [all...] |
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | utilities.h | 101 sw::StencilOperation ConvertStencilOp(GLenum stencilOp);
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineReferenceRenderer.cpp | 127 rr::StencilOp mapVkStencilOp (vk::VkStencilOp stencilOp) in mapVkStencilOp() argument 129 switch (stencilOp) in mapVkStencilOp()
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H A D | vktPipelineReferenceRenderer.hpp | 377 rr::StencilOp mapVkStencilOp (vk::VkStencilOp stencilOp);
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/ |
H A D | esextcTessellationShaderPrimitiveCoverage.cpp | 630 gl.stencilOp(GL_REPLACE /* sfail */, GL_KEEP /* dpfail */, GL_KEEP /* dppass */); in drawPatch() 657 gl.stencilOp(GL_KEEP /* sfail */, GL_KEEP /* dpfail */, GL_KEEP /* dppass */); in drawPatch()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/ |
H A D | vktPipelineReferenceRenderer.cpp | 127 rr::StencilOp mapVkStencilOp (vk::VkStencilOp stencilOp) in mapVkStencilOp() argument 129 switch (stencilOp) in mapVkStencilOp()
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H A D | vktPipelineReferenceRenderer.hpp | 377 rr::StencilOp mapVkStencilOp (vk::VkStencilOp stencilOp);
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/rasterization/ |
H A D | vktRasterizationDepthBiasControlTests.cpp | 474 const auto stencilOp = makeStencilOpState(VK_STENCIL_OP_KEEP, VK_STENCIL_OP_KEEP, VK_STENCIL_OP_KEEP, VK_COMPARE_OP_ALWAYS, 0xFFu, 0xFFu, 0xFFu); in iterate() local 486 stencilOp, // VkStencilOpState front; in iterate() 487 stencilOp, // VkStencilOpState back; in iterate()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fStencilTests.cpp | 245 context.stencilOp(op.sFail, op.dFail, op.dPass); in executeOps() 263 context.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in visualizeStencil()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fStencilTests.cpp | 242 context.stencilOp(op.sFail, op.dFail, op.dPass); in executeOps() 260 context.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in visualizeStencil()
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/third_party/vk-gl-cts/modules/gles3/performance/ |
H A D | es3pStateChangeTests.cpp | 265 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 1073 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 1126 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 1189 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 1191 gl.stencilOp(GL_REPLACE, GL_KEEP, GL_KEEP); in init()
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H A D | es3pRedundantStateChangeTests.cpp | 246 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 964 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 1012 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 1069 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
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/third_party/vk-gl-cts/modules/gles2/performance/ |
H A D | es2pStateChangeTests.cpp | 265 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 989 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 1042 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 1105 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 1107 gl.stencilOp(GL_REPLACE, GL_KEEP, GL_KEEP); in init()
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H A D | es2pRedundantStateChangeTests.cpp | 246 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 890 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 938 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init() 995 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
H A D | renderer11_utils.h | 51 D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp);
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | Context_gles_2_0_autogen.h | 142 void stencilOp(GLenum fail, GLenum zfail, GLenum zpass); \
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cPostDepthCoverageTests.cpp | 443 gl.stencilOp(GL_ZERO, GL_REPLACE, GL_REPLACE); in iterate()
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