Searched refs:stencilInitValues (Results 1 - 2 of 2) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/renderpass/ |
H A D | vktRenderPassSubpassDependencyTests.cpp | 2349 const deUint32 stencilInitValues[2] = { 2u, 100u }; in iterateInternal() local 2440 initDepthStencilImageChessboardPattern(vkd, device, queue, queueFamilyIndex, m_context.getDefaultAllocator(), *dsImage, m_format, depthInitValues[0], depthInitValues[1], stencilInitValues[0], stencilInitValues[1], m_width, m_height, tileSize, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT); in iterateInternal()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/renderpass/ |
H A D | vktRenderPassSubpassDependencyTests.cpp | 2349 const deUint32 stencilInitValues[2] = { 2u, 100u }; in iterateInternal() local 2440 initDepthStencilImageChessboardPattern(vkd, device, queue, queueFamilyIndex, m_context.getDefaultAllocator(), *dsImage, m_format, depthInitValues[0], depthInitValues[1], stencilInitValues[0], stencilInitValues[1], m_width, m_height, tileSize, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT); in iterateInternal()
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