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Searched refs:stencilFail (Results 1 - 17 of 17) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
H A DStateManager9.cpp398 setStencilOpsFront(depthStencilState.stencilFail, in setBlendDepthRasterStates()
580 void StateManager9::setStencilOpsFront(GLenum stencilFail, in setStencilOpsFront() argument
589 gl_d3d9::ConvertStencilOp(stencilFail)); in setStencilOpsFront()
595 mCurDepthStencilState.stencilFail = stencilFail; in setStencilOpsFront()
H A DStateManager9.h95 void setStencilOpsFront(GLenum stencilFail,
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A Dangletypes.cpp22 GLenum stencilFail, in IsStencilNoOp()
26 const bool isNeverAndKeep = stencilFunc == GL_NEVER && stencilFail == GL_KEEP; in IsStencilNoOp()
27 const bool isAlwaysAndKeepOrAllKeep = (stencilFunc == GL_ALWAYS || stencilFail == GL_KEEP) && in IsStencilNoOp()
118 stencilFail = GL_KEEP; in DepthStencilState()
144 IsStencilNoOp(stencilFunc, stencilFail, stencilPassDepthFail, stencilPassDepthPass); in isStencilNoOp()
21 IsStencilNoOp(GLenum stencilFunc, GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass) IsStencilNoOp() argument
H A DState.cpp1077 void State::setStencilOperations(GLenum stencilFail, in setStencilOperations() argument
1081 if (mDepthStencil.stencilFail != stencilFail || in setStencilOperations()
1085 mDepthStencil.stencilFail = stencilFail; in setStencilOperations()
2736 *params = mDepthStencil.stencilFail;
H A DState.h215 void setStencilOperations(GLenum stencilFail,
H A Dangletypes.h280 GLenum stencilFail; member
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp84 mState.stencilFail = GL_KEEP; in Context()
527 void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass) in setStencilOperations() argument
529 if(mState.stencilFail != stencilFail || in setStencilOperations()
533 mState.stencilFail = stencilFail; in setStencilOperations()
1991 case GL_STENCIL_FAIL: *params = mState.stencilFail; return true; in getIntegerv()
2927 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
2949 device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
H A DContext.h327 GLenum stencilFail; member
440 void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass);
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DRenderStateCache.cpp244 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState()
H A DClear11.cpp280 mDepthStencilStateKey.stencilFail = GL_REPLACE; in ensureResourcesInitialized()
H A DStateManager11.cpp720 mCurDepthStencilState.stencilFail = GL_KEEP;
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
H A DFrameCapture.cpp3740 if (currentDSState.stencilFail == currentDSState.stencilBackFail && in CaptureMidExecutionSetup()
3745 if (defaultDSState.stencilFail != currentDSState.stencilFail || in CaptureMidExecutionSetup()
3749 cap(CaptureStencilOp(replayState, true, currentDSState.stencilFail, in CaptureMidExecutionSetup()
3757 if (defaultDSState.stencilFail != currentDSState.stencilFail || in CaptureMidExecutionSetup()
3761 cap(CaptureStencilOpSeparate(replayState, true, GL_FRONT, currentDSState.stencilFail, in CaptureMidExecutionSetup()
H A Dframe_capture_utils.cpp452 json->addScalar("StencilFail", depthStencilState.stencilFail); in SerializeDepthStencilState()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/api/
H A DvktApiCommandBuffersTests.cpp4639 bool stencilFail = false; in iterate() local
4657 stencilFail = true; in iterate()
4663 if (colorFail || stencilFail) in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/api/
H A DvktApiCommandBuffersTests.cpp4639 bool stencilFail = false; in iterate() local
4657 stencilFail = true; in iterate()
4663 if (colorFail || stencilFail) in iterate()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A DStateManagerGL.cpp1906 setStencilFrontOps(depthStencilState.stencilFail,
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
H A Dvk_cache_utils.cpp2562 setStencilFrontOps(PackGLStencilOp(depthStencilState.stencilFail),

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