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Searched refs:staticFragModule (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
H A DvktPipelineExtendedDynamicStateTests.cpp4324 const auto staticFragModule = vk::createShaderModule(vkd, device, m_context.getBinaryCollection().get("staticFrag"), 0u); in iterate() local
4794 .setupFragmentShaderState(*pipelineLayout, *renderPass, 0u, *staticFragModule, &depthStencilStateCreateInfo, &multisampleStateCreateInfo) in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineExtendedDynamicStateTests.cpp5149 const auto staticFragModule = vk::ShaderWrapper(vkd, device, m_context.getBinaryCollection().get("staticFrag"), 0u); in iterate() local
5686 const vk::ShaderWrapper& fragForStatic = m_testConfig.rastDiscardEnableConfig.staticValue ? emptyFrag : staticFragModule; in iterate()

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