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/third_party/vk-gl-cts/modules/gles2/performance/
H A Des2pDrawCallBatchingTests.cpp72 int staticAttributeCount; member
203 for (int attributeNdx = 0; attributeNdx < m_spec.staticAttributeCount; attributeNdx++) in createShader()
206 if (m_spec.staticAttributeCount > 0 && m_spec.dynamicAttributeCount > 0) in createShader()
223 for (int attributeNdx = 0; attributeNdx < m_spec.staticAttributeCount; attributeNdx++) in createShader()
268 for (int attribute = 0; attribute < m_spec.staticAttributeCount; attribute++) in createAttributeDatas()
355 for (int attribute = 0; attribute < m_spec.staticAttributeCount; attribute++) in createArrayBuffers()
369 for (int attribute = 0; attribute < m_spec.staticAttributeCount; attribute++) in createArrayBuffers()
588 for (int attribNdx = 0; attribNdx < m_spec.staticAttributeCount; attribNdx++) in renderUnbatched()
669 for (int attribNdx = 0; attribNdx < m_spec.staticAttributeCount; attribNdx++) in renderUnbatched()
694 for (int attribNdx = 0; attribNdx < m_spec.staticAttributeCount; attribNd in renderBatched()
1034 int staticAttributeCount = staticAttributeCounts[attributeCountNdx]; init() local
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