Home
last modified time | relevance | path

Searched refs:state_vars (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_compiler.h174 } state_vars[D3D12_MAX_STATE_VARS]; member
H A Dd3d12_nir_passes.c510 if (shader->state_vars[i].var == var) in get_state_var_offset()
511 return shader->state_vars[i].offset; in get_state_var_offset()
515 shader->state_vars[shader->num_state_vars].offset = offset; in get_state_var_offset()
516 shader->state_vars[shader->num_state_vars].var = var; in get_state_var_offset()
H A Dd3d12_draw.cpp364 switch (shader->state_vars[j].var) { in fill_graphics_state_vars()
423 switch (shader->state_vars[j].var) { in fill_compute_state_vars()
434 unsigned idx = shader->state_vars[j].var - D3D12_STATE_VAR_TRANSFORM_GENERIC0; in fill_compute_state_vars()

Completed in 6 milliseconds