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Help
Searched
refs:state_mask
(Results
1 - 6
of
6
) sorted by relevance
/third_party/mesa3d/src/gallium/auxiliary/cso_cache/
H
A
D
cso_context.c
1470
* Save all the CSO state items specified by the
state_mask
bitmask
1474
cso_save_state(struct cso_context *cso, unsigned
state_mask
)
in cso_save_state()
argument
1478
cso->saved_state =
state_mask
;
in cso_save_state()
1480
if (
state_mask
& CSO_BIT_BLEND)
in cso_save_state()
1482
if (
state_mask
& CSO_BIT_DEPTH_STENCIL_ALPHA)
in cso_save_state()
1484
if (
state_mask
& CSO_BIT_FRAGMENT_SAMPLERS)
in cso_save_state()
1486
if (
state_mask
& CSO_BIT_FRAGMENT_SHADER)
in cso_save_state()
1488
if (
state_mask
& CSO_BIT_FRAMEBUFFER)
in cso_save_state()
1490
if (
state_mask
& CSO_BIT_GEOMETRY_SHADER)
in cso_save_state()
1492
if (
state_mask
in cso_save_state()
1525
unsigned
state_mask
= cso->saved_state;
cso_restore_state()
local
1588
cso_save_compute_state(struct cso_context *cso, unsigned
state_mask
)
cso_save_compute_state()
argument
1608
unsigned
state_mask
= cso->saved_compute_state;
cso_restore_compute_state()
local
[all...]
H
A
D
cso_context.h
178
void cso_save_state(struct cso_context *cso, unsigned
state_mask
);
181
void cso_save_compute_state(struct cso_context *cso, unsigned
state_mask
);
/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/
H
A
D
nv50_state_validate.c
535
uint32_t
state_mask
;
in nv50_state_validate()
local
542
state_mask
= *dirty & mask;
in nv50_state_validate()
544
if (
state_mask
) {
in nv50_state_validate()
548
if (
state_mask
& validate->states)
in nv50_state_validate()
551
*dirty &= ~
state_mask
;
in nv50_state_validate()
/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/
H
A
D
nvc0_state_validate.c
966
uint32_t
state_mask
;
in nvc0_state_validate()
local
973
state_mask
= *dirty & mask;
in nvc0_state_validate()
975
if (
state_mask
) {
in nvc0_state_validate()
979
if (
state_mask
& validate->states)
in nvc0_state_validate()
982
*dirty &= ~
state_mask
;
in nvc0_state_validate()
/third_party/mesa3d/src/mesa/state_tracker/
H
A
D
st_draw.c
88
prepare_draw(struct st_context *st, struct gl_context *ctx, uint64_t
state_mask
,
in prepare_draw()
argument
100
if ((st->dirty | ctx->NewDriverState) & st->active_states &
state_mask
||
in prepare_draw()
/third_party/mesa3d/src/imagination/vulkan/
H
A
D
pvr_cmd_buffer.c
1712
const uint32_t
state_mask
= src_state->mask;
in pvr_cmd_bind_graphics_pipeline()
local
1718
if (!(
state_mask
& PVR_DYNAMIC_STATE_BIT_VIEWPORT)) {
in pvr_cmd_bind_graphics_pipeline()
1723
if (!(
state_mask
& PVR_DYNAMIC_STATE_BIT_SCISSOR)) {
in pvr_cmd_bind_graphics_pipeline()
1727
if (!(
state_mask
& PVR_DYNAMIC_STATE_BIT_LINE_WIDTH)) {
in pvr_cmd_bind_graphics_pipeline()
1733
if (!(
state_mask
& PVR_DYNAMIC_STATE_BIT_DEPTH_BIAS)) {
in pvr_cmd_bind_graphics_pipeline()
1741
if (!(
state_mask
& PVR_DYNAMIC_STATE_BIT_BLEND_CONSTANTS)) {
in pvr_cmd_bind_graphics_pipeline()
1752
if (!(
state_mask
& PVR_DYNAMIC_STATE_BIT_STENCIL_COMPARE_MASK)) {
in pvr_cmd_bind_graphics_pipeline()
1759
if (!(
state_mask
& PVR_DYNAMIC_STATE_BIT_STENCIL_WRITE_MASK)) {
in pvr_cmd_bind_graphics_pipeline()
1766
if (!(
state_mask
& PVR_DYNAMIC_STATE_BIT_STENCIL_REFERENCE)) {
in pvr_cmd_bind_graphics_pipeline()
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