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Searched refs:state_if_promoted (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_resource_state.cpp421 D3D12_RESOURCE_STATES state_if_promoted = in append_barrier() local
424 if (D3D12_RESOURCE_STATE_COMMON == state_if_promoted) { in append_barrier()
442 } else if (after != state_if_promoted) { in append_barrier()
443 after = state_if_promoted; in append_barrier()

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