Searched refs:state_entry (Results 1 - 1 of 1) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/d3d12/ |
H A D | d3d12_resource_state.cpp | 385 d3d12_context_state_table_entry *state_entry, in append_barrier() 392 d3d12_resource_state *current_state = &state_entry->batch_end; in append_barrier() 464 d3d12_context_state_table_entry *state_entry = find_or_create_state_entry(ctx->bo_state_table, res->bo); in d3d12_transition_resource_state() local 466 set_desired_resource_state(&state_entry->desired, state); in d3d12_transition_resource_state() 468 } else if (state_entry->batch_end.homogenous) { in d3d12_transition_resource_state() 469 append_barrier(ctx, res->bo, state_entry, state, D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES, false); in d3d12_transition_resource_state() 471 for (unsigned i = 0; i < state_entry->batch_end.num_subresources; ++i) { in d3d12_transition_resource_state() 472 append_barrier(ctx, res->bo, state_entry, state, i, false); in d3d12_transition_resource_state() 489 d3d12_context_state_table_entry *state_entry = find_or_create_state_entry(ctx->bo_state_table, res->bo); in d3d12_transition_subresources_state() local 490 bool is_whole_resource = num_levels * num_layers * num_planes == state_entry in d3d12_transition_subresources_state() 383 append_barrier(struct d3d12_context *ctx, d3d12_bo *bo, d3d12_context_state_table_entry *state_entry, D3D12_RESOURCE_STATES after, UINT subresource, bool is_implicit_dispatch) append_barrier() argument 526 d3d12_context_state_table_entry *state_entry = find_or_create_state_entry(ctx->bo_state_table, bo); d3d12_apply_resource_states() local [all...] |
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