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Help
Searched
refs:state_dirty
(Results
1 - 3
of
3
) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/d3d12/
H
A
D
d3d12_draw.cpp
962
ctx->
state_dirty
|= D3D12_DIRTY_PRIM_MODE;
in d3d12_draw_vbo()
971
ctx->
state_dirty
|= D3D12_DIRTY_SHADER;
in d3d12_draw_vbo()
979
if (ctx->
state_dirty
& D3D12_DIRTY_SHADER) {
in d3d12_draw_vbo()
1018
ctx->
state_dirty
|= D3D12_DIRTY_STRIP_CUT_VALUE;
in d3d12_draw_vbo()
1021
if (!ctx->gfx_pipeline_state.root_signature || ctx->
state_dirty
& D3D12_DIRTY_SHADER) {
in d3d12_draw_vbo()
1025
ctx->
state_dirty
|= D3D12_DIRTY_ROOT_SIGNATURE;
in d3d12_draw_vbo()
1031
if (!ctx->current_gfx_pso || ctx->
state_dirty
& D3D12_DIRTY_GFX_PSO) {
in d3d12_draw_vbo()
1036
ctx->cmdlist_dirty |= ctx->
state_dirty
;
in d3d12_draw_vbo()
1240
ctx->
state_dirty
&= D3D12_DIRTY_COMPUTE_MASK;
in d3d12_draw_vbo()
1323
ctx->
state_dirty
|
in d3d12_launch_grid()
[all...]
H
A
D
d3d12_context.cpp
161
ctx->
state_dirty
|= D3D12_DIRTY_VERTEX_ELEMENTS;
in d3d12_bind_vertex_elements_state()
390
ctx->
state_dirty
|= D3D12_DIRTY_BLEND;
in d3d12_bind_blend_state()
393
ctx->
state_dirty
|= D3D12_DIRTY_BLEND_COLOR;
in d3d12_bind_blend_state()
475
ctx->
state_dirty
|= D3D12_DIRTY_ZSA;
in d3d12_bind_depth_stencil_alpha_state()
574
ctx->
state_dirty
|= D3D12_DIRTY_RASTERIZER | D3D12_DIRTY_SCISSOR;
in d3d12_bind_rasterizer_state()
1295
ctx->
state_dirty
|= D3D12_DIRTY_VERTEX_BUFFERS;
1351
ctx->
state_dirty
|= D3D12_DIRTY_VIEWPORT;
1369
ctx->
state_dirty
|= D3D12_DIRTY_SCISSOR;
1467
ctx->
state_dirty
|= D3D12_DIRTY_FRAMEBUFFER;
1469
ctx->
state_dirty
|
[all...]
H
A
D
d3d12_context.h
147
unsigned
state_dirty
;
member
240
unsigned
state_dirty
;
member
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