/third_party/skia/src/gpu/mock/ |
H A D | GrMockOpTarget.h | 47 int* startVertex) override { 53 *startVertex = 0; 58 sk_sp<const GrBuffer>* buffer, int* startVertex, 65 *startVertex = 0;
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/third_party/skia/src/gpu/ |
H A D | GrBufferAllocPool.cpp | 430 int* startVertex) { in makeSpace() 433 SkASSERT(startVertex); in makeSpace() 442 *startVertex = static_cast<int>(offset / vertexSize); in makeSpace() 448 sk_sp<const GrBuffer>* buffer, int* startVertex, in makeSpaceAtLeast() 453 SkASSERT(startVertex); in makeSpaceAtLeast() 466 *startVertex = static_cast<int>(offset / vertexSize); in makeSpaceAtLeast() 427 makeSpace(size_t vertexSize, int vertexCount, sk_sp<const GrBuffer>* buffer, int* startVertex) makeSpace() argument 446 makeSpaceAtLeast(size_t vertexSize, int minVertexCount, int fallbackVertexCount, sk_sp<const GrBuffer>* buffer, int* startVertex, int* actualVertexCount) makeSpaceAtLeast() argument
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H A D | GrOpFlushState.cpp | 181 sk_sp<const GrBuffer>* buffer, int* startVertex) { in makeVertexSpace() 182 return fVertexPool.makeSpace(vertexSize, vertexCount, buffer, startVertex); in makeVertexSpace() 192 int* startVertex, int* actualVertexCount) { in makeVertexSpaceAtLeast() 194 startVertex, actualVertexCount); in makeVertexSpaceAtLeast() 180 makeVertexSpace(size_t vertexSize, int vertexCount, sk_sp<const GrBuffer>* buffer, int* startVertex) makeVertexSpace() argument 190 makeVertexSpaceAtLeast(size_t vertexSize, int minVertexCount, int fallbackVertexCount, sk_sp<const GrBuffer>* buffer, int* startVertex, int* actualVertexCount) makeVertexSpaceAtLeast() argument
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H A D | GrBufferAllocPool.h | 194 * the buffer at the offset indicated by startVertex. Until that time they 201 * @param startVertex returns the offset into buffer of the first vertex. 208 int* startVertex); 220 * the buffer at the offset indicated by startVertex. Until that time they 232 * @param startVertex returns the offset into buffer of the first vertex. 241 int* startVertex,
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H A D | GrMeshDrawTarget.h | 53 int* startVertex) = 0; 70 int* startVertex, int* actualVertexCount) = 0;
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H A D | GrOpFlushState.h | 133 int* startVertex) final; 136 sk_sp<const GrBuffer>*, int* startVertex,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
H A D | VertexArray11.cpp | 307 GLint startVertex; in updateDynamicAttribs() local 310 indices, baseVertex, &startVertex, &vertexCount)); in updateDynamicAttribs() 325 activeDynamicAttribs, startVertex, vertexCount, in updateDynamicAttribs()
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H A D | Context11.cpp | 318 GLint startVertex; in drawElementsImpl() local 320 &startVertex)); in drawElementsImpl() 322 context, mode, startVertex, indexCount, indexType, indices, instanceCount, baseVertex, in drawElementsImpl() 324 return mRenderer->drawElements(context, mode, startVertex, indexCount, indexType, indices, in drawElementsImpl() 459 GLint startVertex; in drawElementsIndirect() local 461 &startVertex)); in drawElementsIndirect() local 464 context, mode, startVertex, cmd->count, type, indices, cmd->primCount, cmd->baseVertex, in drawElementsIndirect()
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H A D | Buffer11.h | 63 GLint startVertex,
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H A D | Buffer11.cpp | 241 GLint startVertex, 706 GLint startVertex, in getEmulatedIndexedBuffer() 716 emulatedStorage->getBuffer(context, indexInfo, attribute, startVertex, &nativeBuffer)); in getEmulatedIndexedBuffer() 1541 GLint startVertex, in getBuffer() 1582 ANGLE_TRY(attribute.computeOffset(context, startVertex, &offset)); in getBuffer() 703 getEmulatedIndexedBuffer(const gl::Context *context, SourceIndexData *indexInfo, const TranslatedAttribute &attribute, GLint startVertex, ID3D11Buffer **bufferOut) getEmulatedIndexedBuffer() argument 1538 getBuffer(const gl::Context *context, SourceIndexData *indexInfo, const TranslatedAttribute &attribute, GLint startVertex, const d3d11::Buffer **bufferOut) getBuffer() argument
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H A D | StateManager11.h | 294 GLint startVertex,
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H A D | Renderer11.h | 392 GLint startVertex,
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H A D | Renderer11.cpp | 1834 GLint startVertex, in drawElements() 1854 GLint baseVertexAdjusted = baseVertex - startVertex; in drawElements() 1918 mStateManager.updateVertexOffsetsForPointSpritesEmulation(context, startVertex, i)); in drawElements() 1832 drawElements(const gl::Context *context, gl::PrimitiveMode mode, GLint startVertex, GLsizei indexCount, gl::DrawElementsType indexType, const void *indices, GLsizei instanceCount, GLint baseVertex, GLuint baseInstance, bool isInstancedDraw) drawElements() argument
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H A D | StateManager11.cpp | 3276 GLint startVertex, 3288 ANGLE_TRY(attrib.computeOffset(context, startVertex, &offset));
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
H A D | VertexDataManager.h | 54 // Computes the correct offset from baseOffset, usesFirstVertexOffset, stride and startVertex. 57 GLint startVertex,
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H A D | VertexDataManager.cpp | 144 GLint startVertex, in computeOffset() 156 offset += checkedStride * static_cast<unsigned int>(startVertex); in computeOffset() 143 computeOffset(const gl::Context *context, GLint startVertex, unsigned int *offsetOut) const computeOffset() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
H A D | VertexArrayVk.cpp | 769 GLint startVertex; in updateStreamedAttribs() 772 indices, 0, &startVertex, &vertexCount)); in updateStreamedAttribs() 842 // Allocate space for startVertex + vertexCount so indexing will work. If we don't in updateStreamedAttribs() 845 size_t bytesToAllocate = (startVertex + vertexCount) * stride; in updateStreamedAttribs() 846 src += startVertex * binding.getStride(); in updateStreamedAttribs() 847 size_t destOffset = startVertex * stride; in updateStreamedAttribs()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/fragment_shading_rate/ |
H A D | esextcFragmentShadingRateAttachmentTests.cpp | 408 const deUint32 startVertex = (drawID - 1) * 2; // to use first vertices "-1" because drawID start from 1 in iterate() local 409 gl.drawArrays(GL_TRIANGLES, startVertex, 3); in iterate()
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/third_party/skia/src/gpu/d3d/ |
H A D | GrD3DCommandList.h | 175 unsigned int startVertex, unsigned int startInstance);
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H A D | GrD3DCommandList.cpp | 420 unsigned int startVertex, unsigned int startInstance) { in drawInstanced() 423 fCommandList->DrawInstanced(vertexCount, instanceCount, startVertex, startInstance); in drawInstanced() 419 drawInstanced(unsigned int vertexCount, unsigned int instanceCount, unsigned int startVertex, unsigned int startInstance) drawInstanced() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
H A D | Renderer9.h | 425 GLint startVertex,
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H A D | Renderer9.cpp | 1399 GLint startVertex, in drawArraysImpl() 1397 drawArraysImpl(const gl::Context *context, gl::PrimitiveMode mode, GLint startVertex, GLsizei count, GLsizei instances) drawArraysImpl() argument
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