Searched refs:stage_name (Results 1 - 8 of 8) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/lima/ |
H A D | lima_util.c | 163 char stage_name[PATH_MAX]; in lima_dump_free() local 166 snprintf(stage_name, sizeof(stage_name), "%s.staging.%04d", dump_command, dump->id); in lima_dump_free() 169 if (rename(stage_name, final_name)) in lima_dump_free() 170 fprintf(stderr, "lima: failed to rename log %s to %s\n", stage_name, final_name); in lima_dump_free()
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/third_party/mesa3d/src/intel/compiler/ |
H A D | brw_shader.h | 80 const char *stage_name; member
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H A D | brw_shader.cpp | 737 stage_name = _mesa_shader_stage_to_string(stage); in backend_shader()
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H A D | brw_vec4.cpp | 2501 stage_name); in run()
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H A D | brw_fs.cpp | 6566 stage_name);
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/third_party/ltp/testcases/kernel/io/ltp-aiodio/ |
H A D | aio-stress.c | 381 static char *stage_name(int rw) in stage_name() function 413 stage_name(oper->rw), oper->file_name, tput, mb, runtime); in print_time() 1053 this_stage = stage_name(t->active_opers->rw); in worker() 1203 tst_res(TINFO, "Adding stage %s", stage_name(stages_i)); in setup() 1280 tst_res(TINFO, "starting with %s", stage_name(i)); in run()
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/third_party/skia/third_party/externals/tint/src/resolver/ |
H A D | resolver_validation.cc | 819 std::stringstream stage_name; in ValidateBuiltinDecoration() local 820 stage_name << stage; in ValidateBuiltinDecoration() 924 (is_input ? "input of " : "output of ") + stage_name.str() + in ValidateBuiltinDecoration() 1949 std::stringstream stage_name; in ValidatePipelineStages() 1950 stage_name << stage; in ValidatePipelineStages() 1954 stage_name.str() + " pipeline stage", in ValidatePipelineStages()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cGPUShaderFP64Tests.cpp | 8259 const char* stage_name = NULL; in executeIteration() local 8287 stage_name = "Compute shader"; in executeIteration() 8292 stage_name = "Fragment shader"; in executeIteration() 8297 stage_name = "Geometry shader"; in executeIteration() 8302 stage_name = "Tessellation control shader"; in executeIteration() 8307 stage_name = "Tessellation evaluation shader"; in executeIteration() 8312 stage_name = "Vertex shader"; in executeIteration() 8318 stage_name = "[?]"; in executeIteration() 8322 m_testCtx.getLog() << tcu::TestLog::Message << stage_name in executeIteration() 10453 const char* stage_name in executeIteration() local [all...] |
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