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Type of analyzer used to filter file types include with selected(e.g. just C sources).
Help
Searched
refs:stack_index
(Results
1 - 5
of
5
) sorted by relevance
/third_party/node/deps/v8/src/wasm/
H
A
D
wasm-debug.h
94
const Value* FindChangedValue(int
stack_index
) const {
in FindChangedValue()
95
DCHECK_GT(stack_height_,
stack_index
);
in FindChangedValue()
97
changed_values_.begin(), changed_values_.end(),
stack_index
,
in FindChangedValue()
98
[](const Value& changed_value, int
stack_index
) {
in FindChangedValue()
99
return changed_value.index <
stack_index
;
in FindChangedValue()
101
return it != changed_values_.end() && it->index ==
stack_index
? &*it
in FindChangedValue()
132
const Entry::Value* FindValue(const Entry* entry, int
stack_index
) const {
in FindValue()
134
if (auto* value = entry->FindChangedValue(
stack_index
)) {
in FindValue()
136
// also had an entry for {
stack_index
}, it must be different.
in FindValue()
138
(entry - 1)->stack_height() <=
stack_index
||
in FindValue()
[all...]
/third_party/mesa3d/src/glx/
H
A
D
indirect_vertex_array_priv.h
302
unsigned
stack_index
;
member
H
A
D
indirect_vertex_array.c
295
arrays->
stack_index
= 0;
in __glXInitVertexArrayState()
1959
&arrays->stack[(arrays->
stack_index
* arrays->num_arrays)];
in __glXPushArrayState()
1973
arrays->active_texture_unit_stack[arrays->
stack_index
] =
in __glXPushArrayState()
1976
arrays->
stack_index
++;
in __glXPushArrayState()
1988
arrays->
stack_index
--;
in __glXPopArrayState()
1989
stack = &arrays->stack[(arrays->
stack_index
* arrays->num_arrays)];
in __glXPopArrayState()
2033
arrays->active_texture_unit_stack[arrays->
stack_index
];
in __glXPopArrayState()
/third_party/ffmpeg/libavutil/
H
A
D
eval.c
45
int
stack_index
;
member
619
if (p->
stack_index
<= 0) //protect against stack overflows
in parse_expr()
621
p->
stack_index
--;
in parse_expr()
640
p->
stack_index
++;
in parse_expr()
706
p.
stack_index
=100;
in av_expr_parse()
/third_party/node/deps/v8/src/compiler/backend/
H
A
D
instruction-selector.cc
1126
int
stack_index
= buffer->descriptor->GetStackIndexFromSlot(
in InitializeCallBuffer()
variable
1128
// This can insert empty slots before
stack_index
and will insert enough
in InitializeCallBuffer()
1129
// slots after
stack_index
to store the parameter.
in InitializeCallBuffer()
1130
if (static_cast<size_t>(
stack_index
) >= buffer->pushed_nodes.size()) {
in InitializeCallBuffer()
1132
buffer->pushed_nodes.resize(
stack_index
+ num_slots);
in InitializeCallBuffer()
1135
buffer->pushed_nodes[
stack_index
] = param;
in InitializeCallBuffer()
Completed in 11 milliseconds