H A D | xa_renderer.c | 200 const float *src_matrix, in compute_src_coords() 213 if (src_matrix) { in compute_src_coords() 214 map_point(src_matrix, tc0[0], tc0[1], &tc0[0], &tc0[1]); in compute_src_coords() 215 map_point(src_matrix, tc1[0], tc1[1], &tc1[0], &tc1[1]); in compute_src_coords() 216 map_point(src_matrix, tc2[0], tc2[1], &tc2[0], &tc2[1]); in compute_src_coords() 217 map_point(src_matrix, tc3[0], tc3[1], &tc3[0], &tc3[1]); in compute_src_coords() 234 const struct pipe_resource *src, const float *src_matrix) in add_vertex_data1() 238 compute_src_coords(srcX, srcY, src, src_matrix, width, height, in add_vertex_data1() 256 const float *src_matrix, const float *mask_matrix) in add_vertex_data2() 261 compute_src_coords(srcX, srcY, src, src_matrix, widt in add_vertex_data2() 199 compute_src_coords(float sx, float sy, const struct pipe_resource *src, const float *src_matrix, float width, float height, float tc0[2], float tc1[2], float tc2[2], float tc3[2]) compute_src_coords() argument 231 add_vertex_data1(struct xa_context *r, float srcX, float srcY, float dstX, float dstY, float width, float height, const struct pipe_resource *src, const float *src_matrix) add_vertex_data1() argument 251 add_vertex_data2(struct xa_context *r, float srcX, float srcY, float maskX, float maskY, float dstX, float dstY, float width, float height, struct pipe_resource *src, struct pipe_resource *mask, const float *src_matrix, const float *mask_matrix) add_vertex_data2() argument 587 renderer_texture(struct xa_context *r, int *pos, int width, int height, const float *src_matrix, const float *mask_matrix) renderer_texture() argument [all...] |