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Searched refs:spilled_arrays (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/r600/
H A Dr600_shader.c421 bool *spilled_arrays; member
992 bool *spilled = ctx->spilled_arrays; // assumed calloc:ed in choose_spill_arrays()
1030 if (ctx->spilled_arrays[i]) { in map_tgsi_reg_index_to_r600_gpr()
1044 if (ctx->spilled_arrays[i]) { in map_tgsi_reg_index_to_r600_gpr()
1063 if (ctx->spilled_arrays[i]) { in get_spilled_array_base_and_size()
3465 ctx.spilled_arrays = calloc(narrays, sizeof(bool)); in r600_shader_from_tgsi()
4371 free(ctx.spilled_arrays); in r600_shader_from_tgsi()
4377 free(ctx.spilled_arrays); in r600_shader_from_tgsi()

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