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Searched refs:spill_count (Results 1 - 8 of 8) sorted by relevance

/third_party/mesa3d/src/panfrost/bifrost/
H A Dbi_ra.c854 unsigned spill_count = ctx->info.tls_size; in bi_register_allocate() local
900 spill_count = ALIGN_POT(spill_count, 16); in bi_register_allocate()
902 spill_count += bi_spill_register(ctx, in bi_register_allocate()
904 spill_count); in bi_register_allocate()
916 ctx->info.tls_size = spill_count; in bi_register_allocate()
/third_party/mesa3d/src/panfrost/midgard/
H A Dmidgard_ra.c893 unsigned *spill_count) in mir_spill_register()
908 unsigned spill_slot = !is_special ? (*spill_count)++ : 0; in mir_spill_register()
1150 unsigned spill_count = DIV_ROUND_UP(ctx->info->tls_size, 16); in mir_ra() local
1169 mir_spill_register(ctx, spill_node, l->spill_class, &spill_count); in mir_ra()
1189 /* Report spilling information. spill_count is in 128-bit slots (vec4 x in mir_ra()
1192 ctx->info->tls_size = spill_count * 16; in mir_ra()
889 mir_spill_register( compiler_context *ctx, unsigned spill_node, unsigned spill_class, unsigned *spill_count) mir_spill_register() argument
/third_party/mesa3d/src/intel/compiler/
H A Dbrw_vec4_generator.cpp1534 int spill_count = 0, fill_count = 0; in generate_code() local
1830 spill_count++; in generate_code()
2237 spill_count, fill_count, send_count, before_size, after_size, in generate_code()
2256 loop_count, perf.latency, spill_count, in generate_code()
2264 stats->spills = spill_count; in generate_code()
H A Dbrw_fs_generator.cpp2543 send_count -= shader_stats.spill_count; in generate_code()
2577 shader_stats.spill_count, in generate_code()
2611 shader_stats.spill_count, in generate_code()
2623 stats->spills = shader_stats.spill_count; in generate_code()
H A Dbrw_fs.h84 unsigned spill_count; member
H A Dbrw_fs_reg_allocate.cpp826 ++stats->spill_count; in emit_spill()
H A Dbrw_fs_visitor.cpp1200 this->shader_stats.spill_count = 0, in init()
H A Dbrw_fs_nir.cpp5312 shader_stats.spill_count += DIV_ROUND_UP(dispatch_width, 16);

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