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Searched refs:specializeShaderSources (Results 1 - 3 of 3) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/
H A DvktShaderLibrary.cpp566 void specializeShaderSources (ProgramSources& dst, in specializeShaderSources() function
591 specializeShaderSources(dst, src, specParams, glu::SHADERTYPE_VERTEX, generateVertexSpecialization); in specializeProgramSources()
592 specializeShaderSources(dst, src, specParams, glu::SHADERTYPE_FRAGMENT, generateFragmentSpecialization); in specializeProgramSources()
593 specializeShaderSources(dst, src, specParams, glu::SHADERTYPE_GEOMETRY, generateGeometrySpecialization); in specializeProgramSources()
594 specializeShaderSources(dst, src, specParams, glu::SHADERTYPE_TESSELLATION_CONTROL, generateTessControlSpecialization); in specializeProgramSources()
595 specializeShaderSources(dst, src, specParams, glu::SHADERTYPE_TESSELLATION_EVALUATION, generateTessEvalSpecialization); in specializeProgramSources()
/third_party/vk-gl-cts/modules/glshared/
H A DglsShaderLibraryCase.cpp568 static void specializeShaderSources (ProgramSources& dst, in specializeShaderSources() function
593 specializeShaderSources(dst, src, specParams, SHADERTYPE_VERTEX, generateVertexSpecialization); in specializeProgramSources()
594 specializeShaderSources(dst, src, specParams, SHADERTYPE_FRAGMENT, generateFragmentSpecialization); in specializeProgramSources()
595 specializeShaderSources(dst, src, specParams, SHADERTYPE_GEOMETRY, generateGeometrySpecialization); in specializeProgramSources()
596 specializeShaderSources(dst, src, specParams, SHADERTYPE_TESSELLATION_CONTROL, generateTessControlSpecialization); in specializeProgramSources()
597 specializeShaderSources(dst, src, specParams, SHADERTYPE_TESSELLATION_EVALUATION, generateTessEvalSpecialization); in specializeProgramSources()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/
H A DvktShaderLibrary.cpp566 void specializeShaderSources (ProgramSources& dst, in specializeShaderSources() function
591 specializeShaderSources(dst, src, specParams, glu::SHADERTYPE_VERTEX, generateVertexSpecialization); in specializeProgramSources()
592 specializeShaderSources(dst, src, specParams, glu::SHADERTYPE_FRAGMENT, generateFragmentSpecialization); in specializeProgramSources()
593 specializeShaderSources(dst, src, specParams, glu::SHADERTYPE_GEOMETRY, generateGeometrySpecialization); in specializeProgramSources()
594 specializeShaderSources(dst, src, specParams, glu::SHADERTYPE_TESSELLATION_CONTROL, generateTessControlSpecialization); in specializeProgramSources()
595 specializeShaderSources(dst, src, specParams, glu::SHADERTYPE_TESSELLATION_EVALUATION, generateTessEvalSpecialization); in specializeProgramSources()

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