Searched refs:specializeShaderSources (Results 1 - 3 of 3) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ |
H A D | vktShaderLibrary.cpp | 566 void specializeShaderSources (ProgramSources& dst, in specializeShaderSources() function 591 specializeShaderSources(dst, src, specParams, glu::SHADERTYPE_VERTEX, generateVertexSpecialization); in specializeProgramSources() 592 specializeShaderSources(dst, src, specParams, glu::SHADERTYPE_FRAGMENT, generateFragmentSpecialization); in specializeProgramSources() 593 specializeShaderSources(dst, src, specParams, glu::SHADERTYPE_GEOMETRY, generateGeometrySpecialization); in specializeProgramSources() 594 specializeShaderSources(dst, src, specParams, glu::SHADERTYPE_TESSELLATION_CONTROL, generateTessControlSpecialization); in specializeProgramSources() 595 specializeShaderSources(dst, src, specParams, glu::SHADERTYPE_TESSELLATION_EVALUATION, generateTessEvalSpecialization); in specializeProgramSources()
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/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsShaderLibraryCase.cpp | 568 static void specializeShaderSources (ProgramSources& dst, in specializeShaderSources() function 593 specializeShaderSources(dst, src, specParams, SHADERTYPE_VERTEX, generateVertexSpecialization); in specializeProgramSources() 594 specializeShaderSources(dst, src, specParams, SHADERTYPE_FRAGMENT, generateFragmentSpecialization); in specializeProgramSources() 595 specializeShaderSources(dst, src, specParams, SHADERTYPE_GEOMETRY, generateGeometrySpecialization); in specializeProgramSources() 596 specializeShaderSources(dst, src, specParams, SHADERTYPE_TESSELLATION_CONTROL, generateTessControlSpecialization); in specializeProgramSources() 597 specializeShaderSources(dst, src, specParams, SHADERTYPE_TESSELLATION_EVALUATION, generateTessEvalSpecialization); in specializeProgramSources()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ |
H A D | vktShaderLibrary.cpp | 566 void specializeShaderSources (ProgramSources& dst, in specializeShaderSources() function 591 specializeShaderSources(dst, src, specParams, glu::SHADERTYPE_VERTEX, generateVertexSpecialization); in specializeProgramSources() 592 specializeShaderSources(dst, src, specParams, glu::SHADERTYPE_FRAGMENT, generateFragmentSpecialization); in specializeProgramSources() 593 specializeShaderSources(dst, src, specParams, glu::SHADERTYPE_GEOMETRY, generateGeometrySpecialization); in specializeProgramSources() 594 specializeShaderSources(dst, src, specParams, glu::SHADERTYPE_TESSELLATION_CONTROL, generateTessControlSpecialization); in specializeProgramSources() 595 specializeShaderSources(dst, src, specParams, glu::SHADERTYPE_TESSELLATION_EVALUATION, generateTessEvalSpecialization); in specializeProgramSources()
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