H A D | vf_hqdn3d.c | 84 int16_t *spatial, int16_t *temporal, int depth) in denoise_spatial() 90 spatial += 256 << LUT_BITS; in denoise_spatial() 97 line_ant[x] = tmp = pixel_ant = lowpass(pixel_ant, LOAD(x), spatial, depth); in denoise_spatial() 107 s->denoise_row[depth](src, dst, line_ant, frame_ant, w, spatial, temporal); in denoise_spatial() 112 line_ant[x] = tmp = lowpass(line_ant[x], pixel_ant, spatial, depth); in denoise_spatial() 113 pixel_ant = lowpass(pixel_ant, LOAD(x+1), spatial, depth); in denoise_spatial() 117 line_ant[x] = tmp = lowpass(line_ant[x], pixel_ant, spatial, depth); in denoise_spatial() 128 int16_t *spatial, int16_t *temporal, int depth) in denoise_depth() 146 if (spatial[0]) in denoise_depth() 148 w, h, sstride, dstride, spatial, tempora in denoise_depth() 80 denoise_spatial(HQDN3DContext *s, uint8_t *src, uint8_t *dst, uint16_t *line_ant, uint16_t *frame_ant, int w, int h, int sstride, int dstride, int16_t *spatial, int16_t *temporal, int depth) denoise_spatial() argument 124 denoise_depth(HQDN3DContext *s, uint8_t *src, uint8_t *dst, uint16_t *line_ant, uint16_t **frame_ant_ptr, int w, int h, int sstride, int dstride, int16_t *spatial, int16_t *temporal, int depth) denoise_depth() argument [all...] |