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/third_party/python/PC/
H A Dwinsound.c22 # Play sound from control panel settings
43 "PlaySound(sound, flags) - play a sound\n"
44 "SND_FILENAME - sound is a wav file name\n"
45 "SND_ALIAS - sound is a registry sound association name\n"
46 "SND_LOOP - Play the sound repeatedly; must also specify SND_ASYNC\n"
47 "SND_MEMORY - sound is a memory image of a wav file\n"
48 "SND_PURGE - stop all instances of the specified sound\n"
50 "SND_NODEFAULT - Do not play a default beep if the sound ca
76 winsound_PlaySound_impl(PyObject *module, PyObject *sound, int flags) winsound_PlaySound_impl() argument
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/third_party/pulseaudio/sonic/
H A DMain.java9 import javax.sound.sampled.AudioFormat;
10 import javax.sound.sampled.AudioInputStream;
11 import javax.sound.sampled.AudioSystem;
12 import javax.sound.sampled.DataLine;
13 import javax.sound.sampled.LineUnavailableException;
14 import javax.sound.sampled.SourceDataLine;
15 import javax.sound.sampled.UnsupportedAudioFileException;
/third_party/protobuf/python/google/protobuf/internal/
H A Dtext_encoding_test.py46 ("\\'full of \\\"sound\\\" and \\\"fury\\\"\\'",
47 "\\'full of \\\"sound\\\" and \\\"fury\\\"\\'",
48 b"'full of \"sound\" and \"fury\"'"),
/third_party/python/PC/clinic/
H A Dwinsound.c.h6 "PlaySound($module, /, sound, flags)\n"
11 " sound\n"
12 " The sound to play; a filename, data, or None.\n"
20 winsound_PlaySound_impl(PyObject *module, PyObject *sound, int flags);
26 static const char * const _keywords[] = {"sound", "flags", NULL}; in winsound_PlaySound()
29 PyObject *sound; in winsound_PlaySound() local
36 sound = args[0]; in winsound_PlaySound()
41 return_value = winsound_PlaySound_impl(module, sound, flags); in winsound_PlaySound()
54 " Frequency of the sound in hertz.\n"
57 " How long the sound shoul
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/third_party/alsa-lib/include/sound/
H A Demu10k1.h1 #include <alsa/sound/type_compat.h>
2 #include <alsa/sound/uapi/emu10k1.h>
H A Dhdsp.h1 #include <alsa/sound/type_compat.h>
2 #include <alsa/sound/uapi/hdsp.h>
H A Dhdspm.h1 #include <alsa/sound/type_compat.h>
2 #include <alsa/sound/uapi/hdspm.h>
H A Dsb16_csp.h1 #include <alsa/sound/uapi/sb16_csp.h>
/third_party/ltp/testcases/kernel/sound/
H A Dsnd_seq01.c20 #include <sound/asound.h>
21 #include <sound/asequencer.h>
H A Dsnd_timer01.c32 #include <sound/asound.h>
/third_party/alsa-lib/src/topology/
H A Dtplg_local.h23 #include <sound/type_compat.h>
24 #include <sound/asound.h>
25 #include <sound/asoc.h>
26 #include <sound/tlv.h>
/third_party/ltp/testcases/kernel/
H A DMakefile38 sound \
/third_party/alsa-utils/alsa-info/
H A Dalsa-info.sh208 for i in /sys/class/sound/*; do
236 dmesg | grep -C1 -E 'ALSA|HDA|HDMI|snd[_-]|sound|audio|hda.codec|hda.intel' >> "$FILE"
324 # Check modprobe config files for sound related options
373 information about your ALSA installation and sound related hardware.
382 /sys/class/sound/
608 echo "No sound servers found." >> $FILE
638 echo "!!Loaded sound module options" >> $FILE
654 for cdir in $(echo $SYSFS/class/sound/card*); do
663 if [ -d $SYSFS/class/sound/ctl-led ]; then
667 for path in $(echo $SYSFS/class/sound/ct
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/third_party/alsa-lib/include/
H A Dlocal.h161 #include <sound/asound.h>
214 #include <sound/asequencer.h>
/third_party/libsnd/Octave/
H A Dsndfile_save.m24 ## Description: Save data as a sound file
H A Dsndfile_play.m24 ## Description: Play the given data as a sound file
H A Dsndfile_load.m23 ## Description: Load the sound data from the given file name
/third_party/lame/misc/
H A Dlame4dos.bat23 set LAME=c:\progra~1\sound&~1\lame\lame.exe
/third_party/alsa-lib/src/control/
H A Dcontrol_local.h23 #include <sound/tlv.h>
/third_party/python/Lib/test/
H A Dtest_winsound.py15 # Unless we actually have an ear in the room, we have no idea whether a sound
16 # actually plays, and it's incredibly flaky trying to figure out if a sound
105 safe_PlaySound(flags=winsound.SND_ALIAS, sound="SystemExit")
145 # does not raise on systems without a sound card.
/third_party/eudev/hm_src/
H A Dkeyboard-keys-from-name.h316 {"sound", KEY_SOUND}, in keyboard_lookup_key()
/third_party/alsa-lib/include/sound/uapi/
H A Dasequencer.h26 #include <sound/asound.h>
471 #define SNDRV_SEQ_PORT_TYPE_SYNTHESIZER (1<<18) /* generates sound */
/third_party/pulseaudio/src/pulsecore/
H A Dcore-scache.c54 #include <pulsecore/sound-file.h>
H A Dcli-command.c51 #include <pulsecore/sound-file.h>
53 #include <pulsecore/sound-file-stream.h>
185 { "load-sample", pa_cli_command_scache_load, "Load a sound file into the sample cache (args: name, filename)", 3},
186 { "load-sample-lazy", pa_cli_command_scache_load, "Lazily load a sound file into the sample cache (args: name, filename)", 3},
197 { "play-file", pa_cli_command_play_file, "Play a sound file (args: filename, sink|index)", 3},
1243 pa_strbuf_puts(buf, "Failed to load sound file.\n"); in pa_cli_command_scache_load()
1289 pa_strbuf_puts(buf, "Failed to play sound file.\n"); in pa_cli_command_play_file()
/third_party/alsa-lib/test/
H A Duser-ctl-element-set.c12 #include <sound/tlv.h>

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