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/third_party/mesa3d/src/microsoft/clc/
H A Dclc_compiler_test.cpp1188 struct sin_vals { float in; float clc; float native; }; in TEST_F() struct
1190 "struct sin_vals { float in; float clc; float native; };\n\ in TEST_F()
1191 __kernel void main_test(__global struct sin_vals *inout)\n\ in TEST_F()
1196 const vector<sin_vals> input = { in TEST_F()
1202 auto inout = ShaderArg<sin_vals>(input, SHADER_ARG_INOUT); in TEST_F()
1203 const struct sin_vals expected[] = { in TEST_F()

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