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Searched refs:simple_shader (Results 1 - 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/spirv-tools/test/opt/
H A Dpass_merge_return_test.cpp446 OpEntryPoint GLCompute %6 "simple_shader" in TEST_F()
499 OpEntryPoint GLCompute %6 "simple_shader" in TEST_F()
553 OpEntryPoint GLCompute %6 "simple_shader" in TEST_F()
605 OpEntryPoint GLCompute %6 "simple_shader" in TEST_F()
646 OpEntryPoint GLCompute %1 "simple_shader" in TEST_F()
707 OpEntryPoint GLCompute %1 "simple_shader" in TEST_F()
850 OpEntryPoint GLCompute %1 "simple_shader" in TEST_F()
887 OpEntryPoint GLCompute %1 "simple_shader" in TEST_F()
942 OpEntryPoint GLCompute %1 "simple_shader"
976 OpEntryPoint GLCompute %1 "simple_shader"
[all...]
/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/test/opt/
H A Dpass_merge_return_test.cpp446 OpEntryPoint GLCompute %6 "simple_shader" in TEST_F()
499 OpEntryPoint GLCompute %6 "simple_shader" in TEST_F()
553 OpEntryPoint GLCompute %6 "simple_shader" in TEST_F()
605 OpEntryPoint GLCompute %6 "simple_shader" in TEST_F()
646 OpEntryPoint GLCompute %1 "simple_shader" in TEST_F()
707 OpEntryPoint GLCompute %1 "simple_shader" in TEST_F()
850 OpEntryPoint GLCompute %1 "simple_shader" in TEST_F()
887 OpEntryPoint GLCompute %1 "simple_shader" in TEST_F()
942 OpEntryPoint GLCompute %1 "simple_shader"
976 OpEntryPoint GLCompute %1 "simple_shader"
[all...]
/third_party/spirv-tools/test/opt/
H A Dpass_merge_return_test.cpp444 OpEntryPoint GLCompute %6 "simple_shader" in TEST_F()
497 OpEntryPoint GLCompute %6 "simple_shader" in TEST_F()
551 OpEntryPoint GLCompute %6 "simple_shader" in TEST_F()
603 OpEntryPoint GLCompute %6 "simple_shader" in TEST_F()
644 OpEntryPoint GLCompute %1 "simple_shader" in TEST_F()
705 OpEntryPoint GLCompute %1 "simple_shader" in TEST_F()
848 OpEntryPoint GLCompute %1 "simple_shader" in TEST_F()
885 OpEntryPoint GLCompute %1 "simple_shader" in TEST_F()
940 OpEntryPoint GLCompute %1 "simple_shader"
974 OpEntryPoint GLCompute %1 "simple_shader"
[all...]
/third_party/mesa3d/src/gallium/drivers/llvmpipe/
H A Dlp_state_fs.c651 * TODO: figure out if simple_shader optimization is really worthwile to in generate_fs_loop()
655 boolean simple_shader = (shader->info.base.file_count[TGSI_FILE_SAMPLER] == 0 && in generate_fs_loop() local
809 if (!(depth_mode & EARLY_DEPTH_TEST) && !simple_shader) in generate_fs_loop()
900 !simple_shader && !key->multisample, in generate_fs_loop()
915 if (!simple_shader && key->stencil[0].enabled && !key->multisample) in generate_fs_loop()
1297 !simple_shader, in generate_fs_loop()

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