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Searched refs:si_decompress_textures (Results 1 - 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/radeonsi/
H A Dsi_compute.c959 si_decompress_textures(sctx, 1 << PIPE_SHADER_COMPUTE); in si_launch_grid()
H A Dsi_pipe.h1328 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);
H A Dsi_blit.c779 void si_decompress_textures(struct si_context *sctx, unsigned shader_mask) in si_decompress_textures() function
H A Dsi_state_draw.cpp2191 si_decompress_textures(sctx, u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS));
2364 * This must be done after si_decompress_textures, which can call

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