Searched refs:should_succeed (Results 1 - 6 of 6) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cShaderTextureImageSamplesTests.cpp | 73 * @param should_succeed true if the compilation and linking (depending on @param should_link_po) 83 bool should_succeed) in buildComputeProgram() 117 if (should_succeed) in buildComputeProgram() 126 if (!should_succeed) in buildComputeProgram() 149 if (should_succeed) in buildComputeProgram() 410 true)) /* should_succeed */ in executeFunctionalTest() 680 true)) /* should_succeed */ in iterate() 720 true)) /* should_succeed */ in iterate() 82 buildComputeProgram(const char* cs_body, bool should_link_po, bool should_succeed) buildComputeProgram() argument
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H A D | gl4cShaderTextureImageSamplesTests.hpp | 70 bool buildComputeProgram(const char* cs_body, bool should_link_po, bool should_succeed);
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/ |
H A D | esextcTessellationShaderXFB.hpp | 114 unsigned int n_varyings, const char* const* varyings, bool should_succeed);
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H A D | esextcTessellationShaderXFB.cpp | 189 const char* const* varyings, bool should_succeed) in createSeparableProgram() 226 if (should_succeed) in createSeparableProgram() 231 else if (!should_succeed) in createSeparableProgram() 304 true); /* should_succeed */ in initTest() 344 &varying_name, true); /* should_succeed */ in initTest() 407 tc_feedback_valid); /* should_succeed */ in initTest() 415 true); /* should_succeed */ in initTest() 456 &varying_name, true); /* should_succeed */ in initTest() 492 &varying_name, true); /* should_succeed */ in initTest() 187 createSeparableProgram(glw::GLenum shader_type, unsigned int n_strings, const char* const* strings, unsigned int n_varyings, const char* const* varyings, bool should_succeed) createSeparableProgram() argument
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H A D | esextcTessellationShaderUtils.cpp | 187 * TestError exception can be thrown if @param should_succeed is set to true. 191 * @param should_succeed True if the shaders are expected to compile, false if 194 void TessellationShaderUtils::compileShaders(glw::GLint n_shaders, const glw::GLuint* shaders, bool should_succeed) in compileShaders() argument 210 if (should_succeed && compile_status != GL_TRUE) in compileShaders() 223 else if (!should_succeed && compile_status == GL_TRUE) in compileShaders()
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H A D | esextcTessellationShaderUtils.hpp | 265 void compileShaders(glw::GLint n_shaders, const glw::GLuint* shaders, bool should_succeed);
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