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Searched refs:should_succeed (Results 1 - 6 of 6) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cShaderTextureImageSamplesTests.cpp73 * @param should_succeed true if the compilation and linking (depending on @param should_link_po)
83 bool should_succeed) in buildComputeProgram()
117 if (should_succeed) in buildComputeProgram()
126 if (!should_succeed) in buildComputeProgram()
149 if (should_succeed) in buildComputeProgram()
410 true)) /* should_succeed */ in executeFunctionalTest()
680 true)) /* should_succeed */ in iterate()
720 true)) /* should_succeed */ in iterate()
82 buildComputeProgram(const char* cs_body, bool should_link_po, bool should_succeed) buildComputeProgram() argument
H A Dgl4cShaderTextureImageSamplesTests.hpp70 bool buildComputeProgram(const char* cs_body, bool should_link_po, bool should_succeed);
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderXFB.hpp114 unsigned int n_varyings, const char* const* varyings, bool should_succeed);
H A DesextcTessellationShaderXFB.cpp189 const char* const* varyings, bool should_succeed) in createSeparableProgram()
226 if (should_succeed) in createSeparableProgram()
231 else if (!should_succeed) in createSeparableProgram()
304 true); /* should_succeed */ in initTest()
344 &varying_name, true); /* should_succeed */ in initTest()
407 tc_feedback_valid); /* should_succeed */ in initTest()
415 true); /* should_succeed */ in initTest()
456 &varying_name, true); /* should_succeed */ in initTest()
492 &varying_name, true); /* should_succeed */ in initTest()
187 createSeparableProgram(glw::GLenum shader_type, unsigned int n_strings, const char* const* strings, unsigned int n_varyings, const char* const* varyings, bool should_succeed) createSeparableProgram() argument
H A DesextcTessellationShaderUtils.cpp187 * TestError exception can be thrown if @param should_succeed is set to true.
191 * @param should_succeed True if the shaders are expected to compile, false if
194 void TessellationShaderUtils::compileShaders(glw::GLint n_shaders, const glw::GLuint* shaders, bool should_succeed) in compileShaders() argument
210 if (should_succeed && compile_status != GL_TRUE) in compileShaders()
223 else if (!should_succeed && compile_status == GL_TRUE) in compileShaders()
H A DesextcTessellationShaderUtils.hpp265 void compileShaders(glw::GLint n_shaders, const glw::GLuint* shaders, bool should_succeed);

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