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/third_party/mesa3d/src/amd/vulkan/
H A Dradv_pipeline_rt.c1581 nir_ssa_def *should_return = nir_ior(&b, in build_traversal_shader() local
1586 /* should_return is set if we had a hit but we won't be calling the closest hit shader and hence in build_traversal_shader()
1588 nir_push_if(&b, should_return); in build_traversal_shader()

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