Searched refs:shadowTransform (Results 1 - 4 of 4) sorted by relevance
/third_party/skia/src/core/ |
H A D | SkDrawShadowInfo.cpp | 36 SkMatrix* shadowTransform, SkScalar* radius, bool isLimitElevation) { in GetSpotShadowTransform() 55 shadowTransform->setScaleTranslate(scale, scale, translate.fX, translate.fY); in GetSpotShadowTransform() 56 shadowTransform->preConcat(ctm); in GetSpotShadowTransform() 123 shadowTransform->setAll(h0.fX / h2.fZ, h1.fX / h2.fZ, h2.fX / h2.fZ, in GetSpotShadowTransform() 133 shadowTransform->preConcat(toHomogeneous); in GetSpotShadowTransform() 33 GetSpotShadowTransform(const SkPoint3& lightPos, SkScalar lightRadius, const SkMatrix& ctm, const SkPoint3& zPlaneParams, const SkRect& pathBounds, bool directional, SkMatrix* shadowTransform, SkScalar* radius, bool isLimitElevation) GetSpotShadowTransform() argument
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H A D | SkDrawShadowInfo.h | 103 SkMatrix* shadowTransform, SkScalar* radius, bool isLimitElevation = false);
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/third_party/skia/src/utils/ |
H A D | SkShadowTessellator.cpp | 994 const SkMatrix& shadowTransform); 1007 SkMatrix shadowTransform; in SkSpotShadowTessellator() local 1011 &shadowTransform, &outset, isLimitElevation)) { in SkSpotShadowTessellator() 1017 if (!this->computeClipAndPathPolygons(path, ctm, shadowTransform)) { in SkSpotShadowTessellator() 1050 const SkMatrix& shadowTransform) { in computeClipAndPathPolygons() 1081 this->handleLine(shadowTransform, &pts[1]); in computeClipAndPathPolygons() 1090 this->handleQuad(shadowTransform, pts); in computeClipAndPathPolygons() 1101 this->handleConic(shadowTransform, pts, w); in computeClipAndPathPolygons() 1118 this->handleCubic(shadowTransform, pts); in computeClipAndPathPolygons() 1049 computeClipAndPathPolygons(const SkPath& path, const SkMatrix& ctm, const SkMatrix& shadowTransform) computeClipAndPathPolygons() argument
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/third_party/skia/src/gpu/v1/ |
H A D | SurfaceDrawContext.cpp | 1250 SkMatrix shadowTransform; in drawFastShadow() local 1251 shadowTransform.setScaleTranslate(spotScale, spotScale, spotOffset.fX, spotOffset.fY); in drawFastShadow() 1252 rrect.transform(shadowTransform, &spotShadowRRect); in drawFastShadow()
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