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Searched refs:shadowTransform (Results 1 - 4 of 4) sorted by relevance

/third_party/skia/src/core/
H A DSkDrawShadowInfo.cpp36 SkMatrix* shadowTransform, SkScalar* radius, bool isLimitElevation) { in GetSpotShadowTransform()
55 shadowTransform->setScaleTranslate(scale, scale, translate.fX, translate.fY); in GetSpotShadowTransform()
56 shadowTransform->preConcat(ctm); in GetSpotShadowTransform()
123 shadowTransform->setAll(h0.fX / h2.fZ, h1.fX / h2.fZ, h2.fX / h2.fZ, in GetSpotShadowTransform()
133 shadowTransform->preConcat(toHomogeneous); in GetSpotShadowTransform()
33 GetSpotShadowTransform(const SkPoint3& lightPos, SkScalar lightRadius, const SkMatrix& ctm, const SkPoint3& zPlaneParams, const SkRect& pathBounds, bool directional, SkMatrix* shadowTransform, SkScalar* radius, bool isLimitElevation) GetSpotShadowTransform() argument
H A DSkDrawShadowInfo.h103 SkMatrix* shadowTransform, SkScalar* radius, bool isLimitElevation = false);
/third_party/skia/src/utils/
H A DSkShadowTessellator.cpp994 const SkMatrix& shadowTransform);
1007 SkMatrix shadowTransform; in SkSpotShadowTessellator() local
1011 &shadowTransform, &outset, isLimitElevation)) { in SkSpotShadowTessellator()
1017 if (!this->computeClipAndPathPolygons(path, ctm, shadowTransform)) { in SkSpotShadowTessellator()
1050 const SkMatrix& shadowTransform) { in computeClipAndPathPolygons()
1081 this->handleLine(shadowTransform, &pts[1]); in computeClipAndPathPolygons()
1090 this->handleQuad(shadowTransform, pts); in computeClipAndPathPolygons()
1101 this->handleConic(shadowTransform, pts, w); in computeClipAndPathPolygons()
1118 this->handleCubic(shadowTransform, pts); in computeClipAndPathPolygons()
1049 computeClipAndPathPolygons(const SkPath& path, const SkMatrix& ctm, const SkMatrix& shadowTransform) computeClipAndPathPolygons() argument
/third_party/skia/src/gpu/v1/
H A DSurfaceDrawContext.cpp1250 SkMatrix shadowTransform; in drawFastShadow() local
1251 shadowTransform.setScaleTranslate(spotScale, spotScale, spotOffset.fX, spotOffset.fY); in drawFastShadow()
1252 rrect.transform(shadowTransform, &spotShadowRRect); in drawFastShadow()

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