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Searched refs:shading_height (Results 1 - 1 of 1) sorted by relevance

/third_party/backends/backend/
H A Dpieusb_specific.c1671 SANE_Int shading_height = scanner->device->shading_parameters[0].nLines; in pieusb_calculate_shading() local
1684 for (k = 0; k < shading_height; k++) { in pieusb_calculate_shading()
1697 for (k = 0; k < shading_height*4; k++) { in pieusb_calculate_shading()
1726 scanner->shading_ref[k][m] = lround((double)scanner->shading_ref[k][m]/shading_height); in pieusb_calculate_shading()
1749 buffer_create(&shading, shading_width, shading_height, 0x0F, 16); in pieusb_calculate_shading()
1750 for (n=0; n<4*shading_height; n++) { in pieusb_calculate_shading()
1757 /* write_tiff_rgbi_header (fs, shading_width, shading_height, 16, 3600, NULL); */ in pieusb_calculate_shading()
2046 SANE_Int shading_height; in sanei_pieusb_get_shading_data() local
2055 shading_height = scanner->device->shading_parameters[0].nLines; in sanei_pieusb_get_shading_data()
2056 if (shading_height < in sanei_pieusb_get_shading_data()
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